Author Topic: Theory: WWI Mod for Freespace  (Read 3529 times)

0 Members and 1 Guest are viewing this topic.

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Theory: WWI Mod for Freespace
So, I know of all this stuff about an aircraft simulator for Freespace, which I found out to be "Wings" (via FS Wiki).

Out of curiosity, the aircraft can crash to the ground, right?

Anyway, so I have an idea in mind, a WWI Flight simulator based on the FS Engine. I AM NOT PLANNING A PROJECT; this is just a theoretical analysis.

Firstly, I'm picturing a game that focuses on aircraft that are about as maneuverable, but not as slo-ow as the spacecraft in the Unification Wars Mod. Secondly, the pace of fighting fellow fighters will be much slower, as WWI aircraft did - if you could score over 30 kills in a mission involving A LOT of opponents and YOU ALONE in a FreeSpace canon mission, you could only score about 4 or 5 in a WWI Simulator, as dogfighting before was much slower (and actually cooler).

It would be realistic if the FS Engine could allow structural flaws in the plane - aircraft before were subject to this - shearing off of wings at high negative G Loads, collisions, forced crash-landings, etc. And, hopefully, to add more to the realism, the player (or any NPC aircraft) automatically die when the pilot is shot - as you might know, early military pilots didn't have glass windows covering them (even WWII pilots could probably be shot and killed, if I'm correct).

Unfortunately, I don't have any ideas on what the Capitals would be...there would be AA gunners on the ground for sure, balloons to strafe, but Capital Ships...Zeppelins maybe, to an extent; but hell, you could bring down a 500-foot hydrogen-filled balloon with a few tracer bullets!
Or warships? But primitive war planes can't damage warships a bit; they did not have the sophisticated torpedoes WWII navy fighter-bombers had, if I'm not mistaken.

So, any ideas? Comments?
Again, I do not plan to make a project. Just a brainstorm.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Theory: WWI Mod for Freespace
http://www.hard-light.net/forums/index.php?topic=72062.0

Uhh...isn't Crimson Skies based on WWII weapons? This isn't WWII, this is WWI, where, you know, biplanes ruled the skies. Like this:

With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Re: Theory: WWI Mod for Freespace
Generally, aerial combat in WW1 was very similar to that of WW2, although top speeds and service ceilings were different. In both cases the main aim of dogfighting was to jostle for position on the opponent's six, and a lot of the tactics of WW1 aerial combat were utilised in WW2 and beyond. So I'd say that a WW1-style mod would include features that would be close to those that The E proposes for his project. Of course there would be differences in the models, flight speeds and so on but the dynamics would be very similar.

I like your suggestions for damage modeling. I was wondering if it would be possible for models in Free Skies to have "critical hit" subsystems, such as a pilot/cockpit subsystem that would have 1 or perhaps a few hitpoints. I'm also wondering if fuel tank subsystems could be implemented, with the potential for damage to cause fires to start which lead to a cascading damage scenario (meaning that other subsystems take damage as a result, say for a limited amount of time until the fire goes out, or maybe until the tank empties). I've refrained from bumping the thread to ask about whether or not those features would be possible, because I don't want to risk making suggestions that might be akin to asking for the Moon on a stick from a coder's POV.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Theory: WWI Mod for Freespace
Oh, they're definitely possible with a bit of sexp magic.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Theory: WWI Mod for Freespace
Marcov, man, you should try some 'Over Flanders Fields' and 'Rise of Flight'. Both are WWI sims (well the former's a mod, I believe) and although re-enacting the exploits of McCudden and Rhys-Davids isn't my thing, I've heard good things. I'm thinking that trying to shoehorn a mod with all of that stuff in in an FS environment that you're looking for won't be as satisfying as you hope. OTOH, The E's FS mod is something I reckon'd be quite nice. :)

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Theory: WWI Mod for Freespace
is there any mod out there that has gravity? crashing would be impossible without it. otherwise, biplanes would just be blown to pieces before they reached the ground
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Theory: WWI Mod for Freespace
Hmm, there is a gravity script, IIRC Nuke was working on it...

Anyone try Fighter Squadron: Screamin' Demons Over Europe?  They have a lot of upgrades... including a WWI mod.  ;)  See their forums here (OpenPlaneSim Forums)

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Theory: WWI Mod for Freespace
Just out of curiosity, does Crimson Skies (or any other atmospheric-based FS mod) have plane crashes?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Re: Theory: WWI Mod for Freespace
Crashes (be they collisions with the ground or other aircraft) are possible in Crimson Skies, although I've noticed that it seems to have a sort of player-assist mechanic that helps you avoid hitting the ground unless you force yourself to crash (probably because part of the game involved pulling off daredevil stunts, like flying through caves and between buildings - I'm referring to the first CS game by Zipper Interactive). I don't know if mods like Wings support crashes.
« Last Edit: October 17, 2011, 07:42:42 am by lostllama »

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
Re: Theory: WWI Mod for Freespace
Safety landing is possible in Diaspora, and gravity exists in BP2:R2. Neither are released, and BP2 only made gravity affect debris 'cause of artificial stupidity.

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Theory: WWI Mod for Freespace
I remember some flag in FRED saying "affected by gravity" which i think kara said was never finished. Why did they even bother?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: Theory: WWI Mod for Freespace
One of the few concrete details :v: put out about a planned FS3 (at least until the recent big interview) stated that there were plans to have "planet-sized" objects in the game.  I'd assume that FS2's dev team played around with the gravity concept a bit at some point.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Theory: WWI Mod for Freespace
AFAIK, affected by gravity was for us at TI, but, as you said, was never finished. We now have it thanks to m|m's scripting though. And you can kind of crash.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

  

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Theory: WWI Mod for Freespace
AFAIK, affected by gravity was for us at TI, but, as you said, was never finished. We now have it thanks to m|m's scripting though. And you can kind of crash.
any demonstrations of this out there in the forums?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!