So, I know of all this stuff about an aircraft simulator for Freespace, which I found out to be "Wings" (via FS Wiki).
Out of curiosity, the aircraft can crash to the ground, right?
Anyway, so I have an idea in mind, a WWI Flight simulator based on the FS Engine. I AM NOT PLANNING A PROJECT; this is just a theoretical analysis.
Firstly, I'm picturing a game that focuses on aircraft that are about as maneuverable, but not as slo-ow as the spacecraft in the Unification Wars Mod. Secondly, the pace of fighting fellow fighters will be much slower, as WWI aircraft did - if you could score over 30 kills in a mission involving A LOT of opponents and YOU ALONE in a FreeSpace canon mission, you could only score about 4 or 5 in a WWI Simulator, as dogfighting before was much slower (and actually cooler).
It would be realistic if the FS Engine could allow structural flaws in the plane - aircraft before were subject to this - shearing off of wings at high negative G Loads, collisions, forced crash-landings, etc. And, hopefully, to add more to the realism, the player (or any NPC aircraft) automatically die when the pilot is shot - as you might know, early military pilots didn't have glass windows covering them (even WWII pilots could probably be shot and killed, if I'm correct).
Unfortunately, I don't have any ideas on what the Capitals would be...there would be AA gunners on the ground for sure, balloons to strafe, but Capital Ships...Zeppelins maybe, to an extent; but hell, you could bring down a 500-foot hydrogen-filled balloon with a few tracer bullets!
Or warships? But primitive war planes can't damage warships a bit; they did not have the sophisticated torpedoes WWII navy fighter-bombers had, if I'm not mistaken.
So, any ideas? Comments?
Again, I do not plan to make a project. Just a brainstorm.