Author Topic: SOLVED!!!! :Feature request: add a loop sound for radar  (Read 7330 times)

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Offline m!m

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Re: SOLVED!!!! :Feature request: add a loop sound for radar
No currently they are limited to the DRADIS gauge but the code does not depend on that so you can just copy the added code to the normal radar gauge and you should be ready to go.

Anyway, patch with new code in render() method is attached.

[attachment deleted by ninja]

 

Offline Dragon

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Re: SOLVED!!!! :Feature request: add a loop sound for radar
I'd like to see that implemented on other radar types, I'm sure it'd be useful (especially that it sounds like it'd not be difficult to do).

 

Offline torc

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  • Diaspora SFX engineer
Re: SOLVED!!!! :Feature request: add a loop sound for radar
i have tested it...and i can assure you that the bleep sound helps a lot to understand if some wing jump in the area

My ideas are great :D
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline karajorma

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Re: SOLVED!!!! :Feature request: add a loop sound for radar
We also may at some point want to make it optional to play the arrival / departure sound. I'm sure several FREDders can tell you of times they've made something arrive/depart when they definitely DIDN'T want that announced to the player.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline m!m

  • 211
Re: SOLVED!!!! :Feature request: add a loop sound for radar
Could be done through a ship flag which could also hide that ship from the arrival/departure log like ship-vanish already does.

EDIT: And now I know why I needed that new method. I have to stop the sound when the player watches from outside which can't be done in the render method().
« Last Edit: October 04, 2011, 08:23:43 am by m!m »

  

Offline Dragon

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Re: SOLVED!!!! :Feature request: add a loop sound for radar
We also may at some point want to make it optional to play the arrival / departure sound. I'm sure several FREDders can tell you of times they've made something arrive/depart when they definitely DIDN'T want that announced to the player.
Indeed. I'd also like a flag to trigger the beep from SEXP, so uncloaking/hacked warpins/ships coming into range could be handled. Actually, I think that it could be nice if a new radar contact caused a beep, be it warpin, unstealthing or old target coming into radar range, (set by the player or by SEXP).