Author Topic: Help with model  (Read 1511 times)

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Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
The model is nearly complete, except during the mission I fly through the model instead of colliding with it. Pic of Model : http://hometown.aol.com/kabal150/protuspic.html
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline Anaz

  • 210
a) too big, TBP had problems like this with the vorlon dreadnaught

b) too many polys, again, the TBP example, from your pic, I think this is what it is
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Ulundel

  • Big press poppa
  • 210
Dunno, looked great when I first saw it but then I noticed the *ugh* colossus's snout *ugh* again.

And screenshots always (well, almost) suck. get us a render.

 

Offline Redfang

  • 28
It's nice, but a render would be indeed good. Now it's just pixelated. :p

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
try both cob2pof and pcs, they work in different ways about collisions and when one gives prob the other may work....
until it isn't something related to the model itself of course

  

Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
Only has 916 faces, those mostly from turrets. Cob2pof has a problem with a file on my system and wont run...the file is a .dll and I can't delete it. I put the colossus behind it to show how big it is. I will render it.http://hometown.aol.com/kabal150/protuspic.html
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)