Author Topic: Any advice for someone who wants to start modeling?  (Read 5672 times)

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Re: Any advice for someone who wants to start modeling?
At first freespace modding then ill move on to other stuff

 

Offline Rodo

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Re: Any advice for someone who wants to start modeling?
Last time I tested .dae export/import was working ok in blender 2.5 (.7?) again.

It had some differences with the 2.49 version, but it was working.
el hombre vicio...

 
Re: Any advice for someone who wants to start modeling?
does any body know if 2.6 exports collada and if so does it work with pofcs???

 

Offline Black Wolf

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Re: Any advice for someone who wants to start modeling?
Not sure he you still want advice, but I'll troy this in anyway - he you want to mod for FS, take the time to learn not just modelling, but UVingand texturing as well. There would probably be hundreds of topics on HLP alone with people posting pics of their new, awesome models that never go any further because texturers and UVers willing to work on other people's models are all but nonexistant, outside of campaign staff.

And it doesn't have to be as daunting as it seems. Others have said to start with small things, and I agree - missile's, cargo containers and things of that nature are not only easy to model, but also easy to UV and texture.

As for your recent question, I'm afraid I have no idea, as I'm not a blender user. Sorry :(
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Re: Any advice for someone who wants to start modeling?
I'll endorse what Black Wolf said - many many models here get stuck in the needs-to-be-textured phase.

As for Blender 2.6, alas, it appears COLLADA export is still not working like it should...

 
Re: Any advice for someone who wants to start modeling?
thanks
which tutorials should i start with?

 

Offline MarkN

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Re: Any advice for someone who wants to start modeling?
FSFs tutorial (in the sticky posts at the top of the Freespace modding board, is quite useful. Apart from that I used http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro as a reference.

One other piece of advice. Do a lot of drawings (both of general shapes and of detail areas). Finding something doesn't work when you have drawn it is a lot less wasted work than finding it doesn't work after taking some time to make it in 3-d.

 

Offline rhettro

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Re: Any advice for someone who wants to start modeling?
I concur, FSF tutorial is great! :) On the subject of Blender and Collada, I'm starting to get the impression that PCS needs to be more robust about the files it accepts. I was able to load Collada models exported from Blender 2.6 and Rhino 5 to load in SketchUp and vice versa, but PCS was a no go.

 

Offline Unknown Target

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Re: Any advice for someone who wants to start modeling?
Try as many different modeling programs as you can before choosing one to start learning with.

  
Re: Any advice for someone who wants to start modeling?
If you have any drawing skills, draw the ship on paper, preferablly a side view and a top down view and then in the modelling program just trace those drawings off. That can help a lot and can prevent you from floundering about deciding what shape you want to go with. It is also I believe how the professional modellers do it