Author Topic: OT: Salvaging the Gravwell Generator  (Read 2041 times)

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Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
OT: Salvaging the Gravwell Generator
I know that this is not a good place to ask but here it is.

I have made several modifications to Homeworld: Cataclysm and made the Taiidan Gravwell Generator "salvagable".  I send in my workers after modifying them so that they avoid the gravwell's gravity charge but they get stuck nonetheless.  Then I disabled the gravity field properties in the SHP file.  When I ran the game after making changes, the Gravwell Generator self-destructs.  Nothing seem to work.  I need you guys opinions on how to do this.  Any Homeworld modders here?

This is the piece of code that enables a ship to have a gravity field:

GravWellRadius                      6000.0                  ; Radius in which things are affected
OperationTime                       210.0                    ; Time in Seconds the Well is On
EffectConstant                      0.70                     ; velocity multiplier to slow ships down and stop them!
scanrate                            63                       ; Every Xth frame at which gravwell scans for objects to capture..lower = slower 1,3,7, 15, 31, etc.
repulseForce                        70.0                   ; repulsion force
warmupdowntime                      2.0                      ; seconds it takes for grav well to power up,down

;rotaion speeds are maximums...random values are chosen between -rot and +rot and then applied to object
xrot                                200.0                    ;maximum rotation speed in x direction
yrot                                200.0                    ;maximum rotation speed in y direction
zrot                                200.0                    ;maximum rotation speed in z direction

Thanks,


Rampage

 

Offline Nuclear1

  • 211
OT: Salvaging the Gravwell Generator
*sigh*

Unfortunately, in order to change the GravWell's effect on a Worker (or any fighter/corvette for that matter:D), you'd have to change its class to something Frigate or above. Even the JunkyardDawg gets caught in a Well (hehe:D).

Hope this helps.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
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Nuclear1 - I want a duet.
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Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
OT: Salvaging the Gravwell Generator
Quote
Originally posted by nuclear1
Even the JunkyardDawg


hehe that was cool... it took me a couple restarts to figure that out...

anyways, it probably self destructs (your talking about AI controlling it?) because in the AI script, when the gravwell can no longer be turned on (out of energy), it will self destruct... at least thats my experience
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
OT: Salvaging the Gravwell Generator
Hee.....I remember what a pain in the ass it was to kill that thing, much less capture one. Nothing can get close enough to it to kill it. Very frustrating.:)

In Homeworld Cataclysm, what file must I edit to enable myself to build more ships and exceed the current amount limitations? Because I want to build a LARGE fleet.

 

Offline Nuclear1

  • 211
OT: Salvaging the Gravwell Generator
Quote
Originally posted by NeoHunter
Hee.....I remember what a pain in the ass it was to kill that thing, much less capture one. Nothing can get close enough to it to kill it. Very frustrating.:)

In Homeworld Cataclysm, what file must I edit to enable myself to build more ships and exceed the current amount limitations? Because I want to build a LARGE fleet.


Edit the SHP files

Set the SUs of a ship to something really low (i.e Dread at 30) or make some other ships capable of increasing SUs. (under ProvidesSUs or something like that).
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
OT: Salvaging the Gravwell Generator
Quote
Originally posted by NeoHunter
Hee.....I remember what a pain in the ass it was to kill that thing, much less capture one. Nothing can get close enough to it to kill it. Very frustrating.:)


Use ramming frigates.  Worked like a charm.

Quote
Originally posted by NeoHunter
In Homeworld Cataclysm, what file must I edit to enable myself to build more ships and exceed the current amount limitations? Because I want to build a LARGE fleet.


Edit the SHP files.  I had all of the ships salvagable for Taiidan in Cataclysm modified to have a SU of no more than 6.  I now have a BIIIIGGG fleet consisting of one Taiidan Heavy Cruiser, two Taiidan Destroyers, more than 5 Taiidan Assault Frigates, four Taiidan Ion Cannon Frigates, two Taiidan Defense Field Frigates (You gotta love 'em!), four Taiidan Multi-gun Corvettes, and three Taiidan Minelayer Corvettes (It costed me SEVEN workers just to get three!  But worth it.)

Do you know where in Cataclysm I can get a Taiidan cloak generator?  That would be um... A1 SUPAR!

 

Offline Nuclear1

  • 211
OT: Salvaging the Gravwell Generator
Quote
Originally posted by Rampage

Do you know where in Cataclysm I can get a Taiidan cloak generator?  That would be um... A1 SUPAR!


Sorry. No Cloakies in Cata. Only things that can cloak in there are the Turanic/Beast IAF and the Kushan/Beast Cloaked Fighter.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
OT: Salvaging the Gravwell Generator
Quote
Originally posted by nuclear1


Edit the SHP files

Set the SUs of a ship to something really low (i.e Dread at 30) or make some other ships capable of increasing SUs. (under ProvidesSUs or something like that).


Erm...what program do I use to edit these SHP files?

 

Offline Nuclear1

  • 211
OT: Salvaging the Gravwell Generator
Quote
Originally posted by NeoHunter


Erm...what program do I use to edit these SHP files?


BIG Viewer. Look for it here under BIG File Extractor ;)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
I salvaged the Gravwell generator.

Here's how I did it in Cataclysm:
1. Open up tgravwellgenerator.shp in your Cataclysm's "race_taidan" folder.  This file must be extracted from "cataclysm.big" by BigViewer mentioned by the last reply thread.

2. Open the "shp" file in WordPad and look for the "GravWell Radius" code.  It should have a number next to it reading "6000.0".  Void out the statement and make the same statement having a constant "0" rather than "6000.0".

Code: [Select]
[i]It should look like this:[/i]
;GravWellRadius                      6000.0                  ; Radius in which things are affected

GravWellRadius                       0                  ; Radius in which things are affected


3. Start Cataclysm (or Homeworld) and go to the mission where you want to salvage the GravWell and salvage it.

4. After salvaging it, save the game and exit out of Cataclysm (or Homeworld) and go back into WordPad and reopen "tgravwellgenerator.shp" and void out the radius with "0" as the constant and un-void the radius with "6000.0" as the constant.  Save the file.

Code: [Select]
[i]It should look like this:[/i]
GravWellRadius                      6000.0                  ; Radius in which things are affected

;GravWellRadius                       0                  ; Radius in which things are affected


5. Go back into Cataclysm (or Homeworld) and reopen the saved game.  The Gravwell should be activated and it should be yours!

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
OT: Salvaging the Gravwell Generator
Wow...does that mean we can also have those Super Acolytes early in the game?:D

 

Offline Nuclear1

  • 211
OT: Salvaging the Gravwell Generator
mmmmmmm.......... Deadly-Ass Acolytes........
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

  

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
OT: Salvaging the Gravwell Generator
Quote
Originally posted by NeoHunter
Wow...does that mean we can also have those Super Acolytes early in the game?:D


Yes...  That's right... :D