Author Topic: Multiple mods and FRED  (Read 2025 times)

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Offline Jellyfish

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Multiple mods and FRED
Basically, making FRED accept ships from two different mods. How do I do that?
I tried putting all the related .VPs in the same folder, but FRED ended up accepting ships from only one of the mods and ignored the ones from the other. Merging the .VPs with VPMage yields the same result.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Jeff Vader

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Re: Multiple mods and FRED
Maybe try extracting the ships (and related stuff) you want to use from the .vps, find the necessary table entries, compile all the stuff into your mod folder and yeah. If you just punch a bunch of .vp files into the same folder, they may contain many ships.tbl files which will then battle for supremacy. And sort of like with Highlander, there can be only one (ships.tbl used by the game engine at a given time).
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

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14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Jellyfish

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Re: Multiple mods and FRED
So all I need to do is to somehow fuse the ships.tbl together? Or do I need to fuse all duplicate tables?
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline headdie

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Re: Multiple mods and FRED
if the file extension is .tbl then the game will only read one at a time, so any cases where you have more than 1 only 1 will be used.

http://www.hard-light.net/wiki/index.php/Ships_and_General_Mod_Creation this might help you out.  Also looking up table files on the wiki will help you greatly
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Offline Droid803

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Re: Multiple mods and FRED
The way you "combine" two mods is to create your own mod with the components of both.
There is no easier way.

basically means copying together entires into a single ships.tbl (or -shp.tbm), as well as associated weapons, etc. into their respective locations and resolving any conflicts.
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Offline Rodo

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Re: Multiple mods and FRED
Like everyone said, it's easier to just grab the two ships and include them in your own mod.
This is valid if you are planning on using these two ships quite often in your missions or if you are planning on making a campaign or something like that, in that case your will need to make your own mod eventually.

If you are just making a single mission, then you could also make a mod folder and use the mod.ini file and include in there the two other mods that have your ships, then just use the launcher to select your newly created mod with the mod.ini and the ships will be loaded (be advised that some weird stuff might happen from merging two different mods just like that).
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