ive been complaining about this for a very long time. weapon behavior should be seprate from rendering options. therre are flak weapons id like to use visible models for and there are non-flak weapons i want to be invisible until they hit something. the former is impossible afaik, but the later can be done by using black lasers or a model with an invisible texture.
id do a "force render flak" flag to allow use of rendering options (even laser based) for flak weapons. i also kinda want another flag do to the latter without hax. "no weapon rendering" would not render a model or laser effects, in effect making it look like a retail flak weapon. main thing is i dont want to need to suck up texture and model slots with dummy models/textures. but, meh, i really dont care.