Author Topic: Melee kill/combat  (Read 1909 times)

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Offline yomi

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Is it possible for Fred detect if player killed something with collision? Also how to determine how much HP ship loses in  collision?

 

Offline headdie

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FSO can detect if a player dies as a result of a collision iirc, but i am not sure about the other way round.  if you want to create a melee weapon a weapon with a very small range and moddeld weapon would be the best way to do it I think
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Offline Angelus

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you could also play with the density values:

http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Density:

 
You could probably make a melee weapon quite easily with a modified slashbeam...
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Offline Commander Zane

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Don't beams have a limited arc where it no longer recognizes hits?
Like say, fire a beam, turn 180 and try to destroy the ship that was behind you, it doesn't register the hits from what I remember.

 

Offline headdie

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Don't beams have a limited arc where it no longer recognizes hits?
Like say, fire a beam, turn 180 and try to destroy the ship that was behind you, it doesn't register the hits from what I remember.

The arc is partly dependant on turret FoV, a slash mounted on a 360 Fov can centre on anything in range, but at close distance a rapid fore primary would work as well
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Offline Spoon

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I dont think (correct me if im wrong) that slash beams work as player primaries
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Offline Commander Zane

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  • Spoot Knight of Anvils
They won't slash around, but they do fire and kill things at least.
Then again you could use the ship itself to make it rave about. ;)

  

Offline yomi

  • 25
 i think that will do it, i could put slash on bomber's turret, thx