Author Topic: Diomedes vs. Karuna  (Read 39834 times)

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Offline MatthTheGeek

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You realize the original "Diomedes" wasn't intended for BP to begin with, right ? It's perfectly normal that this one gets new stuff adapted to the BP setting.
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Offline The E

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Also, they're still a very big departure from the current Diomedes. I'm afraid it might not be good for a drop-in replacement in it's current state.

It'll work fine in BP.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dragon

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You realize the original "Diomedes" wasn't intended for BP to begin with, right ? It's perfectly normal that this one gets new stuff adapted to the BP setting.
This one is intended for BP though, and I'm not sure if racks like this will work in all situations BP uses them in. Though The_E says they do, so I'll just believe him on this one.
Anyway, if you're going with the racks, you may consider animating them, as animations on docking now work as they should.

 

Offline crizza

  • 210
Or you go with a normal dock point and model some sort of docked launchpad, which hase these docking clamps?

 

Offline -Norbert-

  • 211
It certainly would be best if those clamps can be switched on or off. Either as an untargetable, destroyable subsystem or like cirzza suggested, by making them "normal" docking points and having a seperate model for the clamp, which is docked "between" the Diomedes and the drone, rather than making them part of the Diomedes model itself.

 

Offline Scotty

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Or just have Diomedes#Drone or something just as simple, with a separate model.  Then you could switch them on and off on a per-mission basis just as easily, without having to worry about complications arising from daisy chaining docks like that.

 

Offline General Battuta

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Scotty's solution would be the easiest, if you want to do versions with and without the clamps. I'm not too worried about it, though, so if you just want to do the with-clamps version that will be perfectly fine with the team.

You are awesome.

 

Offline Aesaar

  • 210
I could also add an airlock dockpoint, because right now, if you ever wanted a transport to dock, there's nowhere for it to do so but the drone racks.  This is true of the current model as well, but it's not as noticeable for obvious reasons.

I'll go with Scotty's solution.  Nice and simple.  Animation is beyond me ATM.  When I get this ship ingame (which I hope to get done by the end of the week), it'll the first time I've done it in FS2.  Hoping that goes well.

And thanks for all the praise and criticism.  It's very appreciated. :)
« Last Edit: April 01, 2012, 11:52:32 am by Aesaar »

  

Offline General Battuta

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A transport dockpoint would be awesome.