Hi,
I have studied most of the information available here and at the wiki page for 3 days straight.
But I am still stuck at the first stage.
1. I have Max 2011. It has a default export setting:
Autodesk Collada and the file is .DAE
Is this good or do I still need to install the plug-in
ColladaMax_FREE_3.05C.
2. I want to begin very very simple with modding in freespace (most favorite game ever!).
I have a bit modding skills: Nexus –TJI.
What I want to do is to put an already build model with baked textures via MAX.
Saving it as a .DAE and import it in PCS2 > POF model.
Just to see if it works in game and to begin step by step. Very easy and simple at first without all the other hardpoints/turrets etc.
But of course the model needs to be named Detail0.
I have studied all the relevant information and downloaded the awesome pdf for noobs.
I would really appreciate any help and advice.