Author Topic: laser issue  (Read 2312 times)

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i had some weird issues lately and i am at a loss... right now i am playing Silent Threat Reborn and the issue i have is with the Prometheus.

as i was playing yesterday, the prometheuswas working fine. when i fired i got the regular green laser glow. very bright green core and green border. the way we all know our Prometheus.

and now i turned it back on, i fire the Prometheus and... the fire effect just looks weird. the laserglow is totally different than it was before. i have just a dark green bolt projectile firing now. the bright green core is missing. and i have no idea what the hell happened.

i tried to extract the weapons.tbl into the mods data/tables folder, hoping that would solve the problem but had no success, then i tried to just create a prometheus-wep file and copy/paste the whole Prometheus values from the weapons.tbl but that didn't work either

i am at a loss for what happened :-(

can anyone help me out?

 
We're probably going to need some screenshots of the problem, and a debug log.
And by "we" I meant the people who know what they're doing. I just thought I'd get this out of the way.
EDIT-AFTER-THE-FACT: The other people (who are not me) who know what they're doing :)
« Last Edit: April 23, 2012, 08:06:46 pm by Scourge of Ages »

 
yes, i am sure you know what you are doing and i don't. still, did you need to rub it in my face like that? kinda rude, you know...

anyways here are the screenshots

[attachment deleted by ninja]

 

Offline Spoon

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You misunderstand what Scourge of Ages is saying. He's not being rude
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Yeah, you misunderstand Scourge of Ages, he was being modest.

It looks like you've done some modding on ST:R.

 
my sincerest apologies then

and yes i did... although nothing, and i emphasis the absolutely nothing here, regarding the weapons. all i did was make a couple of fighters i downloaded like the Ezechiel whose shield icon you can see playable in the campaign... well that and of course adding the FS 1 weapons to the allowed primary and secondary weapon banks of the fighters.

but that's it. i didn't change anything else... which is why i am so confused :-/

 

Offline General Battuta

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We'll need a debug log.

 
aaand where do i find that?

 

Offline General Battuta

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Read the Support FAQ

 
Lol, no worries. Sorry for being a little confusing. Was pointing toward other people who would come along and ask the same thing.

Here's how to make a debug log: http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359

 

Offline Molaris

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i started having problems too with the Maxim in particular. I just transfered my freespace folder from my old computer. The Windows on our new Alienware *drools profusely* is a 64bit (I think the other was 32bit). When I was looking at everything, it all appeared fine. When I fired the Maxim however, I got these wierd gray squares for an animation. do I need a reinstall of the main vps and mediavps? here's a screenshot and a debug log.



[attachment deleted by ninja]

[attachment deleted by a ninja]
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 
those are some interesting looking capships... Anchorage class superdestroyer? which campaign are you playing on that screenshot? :-)

 

Offline Molaris

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honestly, it's just a bunch of stuff I love thrown into one mod. not doing anything in particular with it yet. just gonna see now if there are bugs I need to work out from the transfer from old PC to new. yeah, that's the Anchorage with a Phobos. for the anchorage, I replaced all the textures with textures from the Amaterasu (in fact, all terran ships have, unless they are dumb and are a 1 texture model). and I rather liked the blue beams from Blue Planet so I took those. honestly, if I did release the mod, it would take me FOREVER to give the proper credits necessary.
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Molaris

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to be honest, I had weapons change on me too. The Terran Adv weapons from the Amaterasu where kinda similar. they fire oval spheres and I loved them. soon as I upgraded to the newest build, they began having trails which I thought took away from the look. I'm use to it now and kinda rather fond of it in a weird way. did you do any upgrading at all and am just now seeing the change?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

  

Offline Dragon

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You're using a texture called "Maxim.dds". It's a bullet texture, used by Steve-O's bullet models. Now, it happens to take priority over the other "Maxim.dds" found in Mediavps, which is a bitmap for the Maxim. Just rename the "Maxim.dds" to something like "MaximB.dds" and modify the bullet models to use the correct texture.