Author Topic: castle scene  (Read 2110 times)

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Offline KillMeNow

  • The Empire Lives
  • 28


trees dodgy - and the candle lightwas uspposed ot be volumetric but i cant get it to work some reason i will work on it though
but what you think?
ARGHHH

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
It looks good...but there are some problems.

For a start, i'd make it a nighttime scene with maybe a kind of yellow faint moon out of the window with a *very* slight volume fog.

The stairs need some tweaking...most of all because they don't appear to go anywhere and the lips look a little...funny.

That dry rock texture you have doesn't quite work...it looks a little flat.  Try something else or make the walls geometrically (slow but it'll look good!)

The lighting needs some tweaking....even in daytime (unless there's no roof) the light will come from a definate location.

The coat of arms and the table look pretty good though.

  

Offline Gortef

  • 210
  • A meat popsicle
very nice :nod:

as wEvil said the walls look a bit too flat. Bumb mapping or displacement could help

The table is the best part of the render, but I'd remove the candle flame or make the scene a night scene

as for the stairs... maybe if a small part of the castle appeared at the right part of the window, then viewer would understand that the stairs will go somewhere because the castle continues...



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