Author Topic: Command Carrier Progress  (Read 3925 times)

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Offline IceFire

  • GTVI Section 3
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Command Carrier Progress
I'd shoot him with some nasty ray gun...but apparently I have a startling debilitation of a partial lobotomy.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Command Carrier Progress
Ooh! Mind if I join?

[rolls in puddle of own filth]

 

Offline Liberator

  • Poe's Law In Action
  • 210
Command Carrier Progress
*raises Command on secured frequency*
*calls down beam salvo on specified coordiates*
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline karajorma

  • King Louie - Jungle VIP
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Command Carrier Progress
Quote
Originally posted by Riven
i didnt understand a lot of that but i'll play around and see what i come up with, unless someone wishes to help???;7Those who do help can use it for whatever they want and will be credited, i'm more of a concept man


Basically you have to make any ship out of smaller objects none of which can have any more than 820 polys.

As for intersecting polys it means that you can`t have one shape going through another. It looks okay in TS but the second you put it in FS2 you'll have problems.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Riven

  • 28
Command Carrier Progress
can i make say the engines and ring seperate submodels? would this work if it's 820 per submodel and 5000 overall.

 

Offline CODEDOG ND

  • Dark Agent
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Booleans anyone?
It's a fact.  Stupid people have stupid children.  If you are stupid, don't have sex.  If you insist on having sex.  Have sex with animals.  If you have sex with an animal.  Make sure the animal is smarter than you are.  Just encase of some biological fluke you and the animal have offspring, they won't be as stupid as you are.   One more thing.  Don't assume the animal is protected.  If the animal has a condom, or if female some interuterian device, insist they wear it.  Help stop this mindless mindlessness.  Keep your stupidty to yourself.  This message was brought to you by the Committee of Concerned Citizens that are Smarter than You are.

 

Offline LAW ENFORCER

  • Turret Fiend
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    • http://www.armouredstar.com
Command Carrier Progress
I really don't see the problem with high poly ships (more than 3000! dear me! 3000! is that it!!! AHH!! man! - I coulkd run that on a 450!

er.... anyway polys dont concern me however the detail is too low for that number less curves on the ship as a whole and more details!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Riven

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Command Carrier Progress
so is there anything to stop FS from using models with a high polycount or is it just the computer? Because i'm using a 1.33Ghz AMD Athlon so i don't care about inferior people.:ha:

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Command Carrier Progress
it's coded like that. break the polycount limit and you'll get the shards o' death. and FS2 will crash, you'll die, and it'll be the end of the world. it's bad.
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Command Carrier Progress
Quote
Originally posted by Riven
so is there anything to stop FS from using models with a high polycount or is it just the computer? Because i'm using a 1.33Ghz AMD Athlon so i don't care about inferior people.:ha:


The game assigns memory for each model.  With 'normal' sized models, that's only enough memory for about 850 polys per object, plus a limit on the total number of objects.

 

Offline LAW ENFORCER

  • Turret Fiend
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Command Carrier Progress
source code is what I meant.... we make it more up to date!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline aldo_14

  • Gunnery Control
  • 213
Command Carrier Progress
Quote
Originally posted by LAW ENFORCER
source code is what I meant.... we make it more up to date!


Why?  The current limits have a benefit - they encourage people to actually concentrate on their models and be as efficient as possible.

  

Offline Fry_Day

  • 28
Command Carrier Progress
Quote
Why? The current limits have a benefit - they encourage people to actually concentrate on their models and be as efficient as possible.


On the other hand, you could say that they simply force people to create inferior models. It's like forcing someone to use the Quake 2 engine for a game instead of the Quake 3 engine. So what if he optimizes his models and levels more. It still looks worse, and both easily run fast enough on an average PC.

Besides, if the source-code is really brought up-to-date graphics-wise, the speed increase will be at least enough to triple the poly-counts on everything and get the same FPS.