Hello there. Thanks to all of you that helped me make my first working freespace model with turrets and everything. All I need to do now is texture it. For my first ship, I just used a hull/metallic looking texture for the whole ship. It looks stupid and sloppy, but hey, my first ship. Now I want to get started making seperate textures of my own. I know how to make them in Photoshop, but first I need to unwrap from max. This is where I have problems. Whenever I "unwrap uvw" It opens the editor, and it is a jumble of polygons all melded together and impossible to texture.
I tried texturing a cube in max, so I unwrapped it, and it rendered without any of the crowded jumble. But when I finished creating a texture in photoshop, I went to put it onto the ship in max, but it just gave me a black texture with some green lines and a little bit of the texture i made.
I need help with this texturing. A tutorial, or a couple tips, anything.
Thankyou so much.