Author Topic: TEXTURING-UUGGGG. NEED HELP 3ds Max 2012  (Read 1372 times)

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Offline jdh300x

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TEXTURING-UUGGGG. NEED HELP 3ds Max 2012
Hello there. Thanks to all of you that helped me make my first working freespace model with turrets and everything. All I need to do now is texture it. For my first ship, I just used a hull/metallic looking texture for the whole ship. It looks stupid and sloppy, but hey, my first ship. Now I want to get started making seperate textures of my own. I know how to make them in Photoshop, but first I need to unwrap from max. This is where I have problems. Whenever I "unwrap uvw" It opens the editor, and it is a jumble of polygons all melded together and impossible to texture.

I tried texturing a cube in max, so I unwrapped it, and it rendered without any of the crowded jumble. But when I finished creating a texture in photoshop, I went to put it onto the ship in max, but it just gave me a black texture with some green lines and a little bit of the texture i made.

I need help with this texturing. A tutorial, or a couple tips, anything.
Thankyou so much.
Jdh300x

 
Re: TEXTURING-UUGGGG. NEED HELP 3ds Max 2012
There's literally hundreds of tutorial videos out there. Here's one that's a good place to start. This guy's whole series is pretty good and he has tips that are useful for beginners to the more advanced.

http://www.youtube.com/watch?v=Oht29ThPbFc&feature=relmfu
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Offline mjn.mixael

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Offline Droid803

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Re: TEXTURING-UUGGGG. NEED HELP 3ds Max 2012
making a passable (read:better than autoUV) uv map is easy. just takes time :(
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Offline jdh300x

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Re: TEXTURING-UUGGGG. NEED HELP 3ds Max 2012
thankyou rscaper, a great tutorial. I guess i just wasnt looking at the right ones. (I have tried numerous tutorials already.)
Jdh300x

  
Re: TEXTURING-UUGGGG. NEED HELP 3ds Max 2012
Where did my uvmapping tutorial disappear to?

Edit: Found it:  http://www.hard-light.net/forums/index.php/topic,47240.0.html
This should help you with uv mapping in max.

btw is this one in the tutorial sticky thread?
double edit: ugh that was 5 years ago?!!!  :eek2:
Also some minor things have changed since then (like don't use symmetric uvmapping)
« Last Edit: July 17, 2012, 02:33:19 am by Scooby_Doo »
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