I love using Nebulas in the game. When I discovered how to set up a a partial nebula (not clicking full, just selecting color and pattern) things were awesome. I (somehow) have numerous different colors I can use (blue, gold, grey blue, etc., etc., ). The problem is, it can't find the gamepalettes. I get this message Can't open palette file <gamepalette1-04>
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetThreadDesktop + 389 bytes
USER32.dll! GetThreadDesktop + 481 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! IsCharAlphaA + 7318 bytes
USER32.dll! IsCharAlphaA + 8189 bytes
USER32.dll! IsCharAlphaA + 8077 bytes
USER32.dll! WinHelpA + 1705 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetThreadDesktop + 389 bytes
USER32.dll! GetThreadDesktop + 481 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageW + 76 bytes
USER32.dll! IsCharAlphaA + 9570 bytes
USER32.dll! DdeQueryStringA + 5188 bytes
USER32.dll! DdeQueryStringA + 6338 bytes
USER32.dll! WinHelpA + 4701 bytes
USER32.dll! GetLastInputInfo + 241 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! CharPrevW + 312 bytes
USER32.dll! DispatchMessageA + 15 bytes
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
does FRED normally have these options but can't access them? or are they from another mod? anyone know where I can get them, cause I seriously wanna tinker with that (instead of just Red, it's the only one that works). Thanks