Author Topic: Nebula files  (Read 1540 times)

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Offline Molaris

  • 27
I love using Nebulas in the game. When I discovered how to set up a a partial nebula (not clicking full, just selecting color and pattern) things were awesome. I (somehow) have numerous different colors I can use (blue, gold, grey blue, etc., etc., ). The problem is, it can't find the gamepalettes. I get this message
Code: [Select]
Can't open palette file <gamepalette1-04>
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetThreadDesktop + 389 bytes
USER32.dll! GetThreadDesktop + 481 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! IsCharAlphaA + 7318 bytes
USER32.dll! IsCharAlphaA + 8189 bytes
USER32.dll! IsCharAlphaA + 8077 bytes
USER32.dll! WinHelpA + 1705 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetThreadDesktop + 389 bytes
USER32.dll! GetThreadDesktop + 481 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageW + 76 bytes
USER32.dll! IsCharAlphaA + 9570 bytes
USER32.dll! DdeQueryStringA + 5188 bytes
USER32.dll! DdeQueryStringA + 6338 bytes
USER32.dll! WinHelpA + 4701 bytes
USER32.dll! GetLastInputInfo + 241 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! CharPrevW + 312 bytes
USER32.dll! DispatchMessageA + 15 bytes
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
fred2_open_3_6_14_RC6.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

does FRED normally have these options but can't access them? or are they from another mod? anyone know where I can get them, cause I seriously wanna tinker with that (instead of just Red, it's the only one that works). Thanks
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
  • 29
  • Permanent yuri goggles.
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You're using something that isn't there from FS1...which was removed in FS2.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

  

Offline Molaris

  • 27
so no way to get em? dats a bummer. stuck with red nebulas in the background... :-\
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-