Author Topic: Reverb forced on?  (Read 2282 times)

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Offline leoben

  • 26
I read another thread in this forum about it - though that problem was solved by disabling EFX, whatever that may be. I don't have it checked, yet I have this odd reverb on all sound effects in game. Briefing voices are normal. If I'm in the menu, sounds are also good, only when I'm in the cockpit does it sound weird. I'm using 3.6.14 FS2 open with the .12 MediaVPs, all features turned on. Any ideas how to get rid of the forced reverb?

 

Offline leoben

  • 26
Attached the log file.

[attachment removed and sold on the black market]

 

Offline leoben

  • 26
Apologies, wasn't specific enough - using 3.6.14 RC8. Tried with RC3 as well, same thing. Tried the troubleshooting option use 2D/stereo sound only, didn't help either. Anyone any ideas?

 

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
    • Steam
:wtf:  In da future, on this forum, use the <modify> option on the top right of your post.  Double/Triple posting is frowned upon here.

Which Launcher are you using?  In wxLauncher, under the Troubleshoot section, can you try checking "use only 2D/stereo for sound effects"?  Launcher 5.5g, Features, section Troubleshoot, "use only 2D/stereo for sound effects"

The command line added is -no_3d_sound, so if you can't find the checkbox, you can manually add that.

 

Offline leoben

  • 26
apologies, didn't know that. As for the 2D / stereo option, as I mentioned, tried it already, didn't help. I'm using the 5.5f version, but will try the others. Any other ideas?

update - that -no_3d_sound switch does nothing on my end.
« Last Edit: September 15, 2012, 07:43:52 pm by leoben »

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
From your log:

Code: [Select]
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 2
  Playback device: Speakers (Realtek High Definition Audio)
  Capture device: Desktop Microphone (6- Cinema -
... OpenAL successfully initialized!

Re-check that you have EFX not enabled in your FSO Launcher.

Set your Audio playback device to "Generic Software" on the Launcher.

Are you using Launcher.exe or the wxLauncher?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline leoben

  • 26
Allright - thanks, that did it! I had 5.5f and obviously it didn't manage to shut down EFX properly, but the 5.5g version did. Thanks for the troubleshooting!

BTW is this reverb intentional with EFX on?

  

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
EFX is a functionality intended to enhance the sound space in the game, but the implementation at the moment has certain issues that can lead to several types of problems, such as clipping of high-volume sound effects, sounds coming from seemingly wrong directions, or echoing sound.

Not having heard what you hear I cannot say whether it is intentional effect or some type of anomaly, which could be caused by a lot of things, but prime candidate that comes to mind is a nonstandard OpenAL installation.

Some sound card and motherboard manufacturers provide their own versions of the OpenAL DLL file (openal32.dll), and they can change the way it works from Creative's reference OpenAL solution. Sometimes it can make things better, sometimes it makes things worse. It depends on the sound card and the particular OpenAL implementation. I seem to remember at least certain motherboard chipset/sound card drivers like to install their own version of openal32.dll, but can't recall the details. Do you happen to have an NVidia chipset equipped motherboard?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.