I've been trying to table in a S-Missile type weapon. However, adding the electronics flag and adding electronics parameters (new style) doesn't seem to do anything at all.
I don't get any error messages or crashes though.
$Name: Name
+Title: XSTR("Name", 3396)
+Description:
XSTR(
".", 3397)
$end_multi_text
+Tech Title: XSTR("Name", 3398)
+Tech Anim: Tech_EMP
+Tech Description:
XSTR(
".", 3399)
$end_multi_text
$Model File: trebuchet.pof
$Mass: 0.0
$Velocity: 240.0
$Fire Wait: 20.0
$Damage: 300
$Blast Force: 200.0
$Inner Radius: 20.0
$Outer Radius: 50.0
$Shockwave Speed: 45.0
$Armor Factor: 0.1
$Shield Factor: 0.1
$Subsystem Factor: 1.0
$Lifetime: 5.0
$Energy Consumed: 0.0
$Cargo Size: 9.0
$Homing: YES
+Type: ASPECT
+Turn Time: 0.7
+Min Lock Time: 3.0
+Lock Pixels/Sec: 90
+Catch-up Pixels/Sec: 110
+Catch-up Penalty: 30
$LaunchSnd: 93
$ImpactSnd: 101
$FlyBySnd: -1
$Rearm Rate: 2.0
+weapon range: 1200
$Flags: ( "player allowed" "electronics" "bomb" "huge")
$Trail:
+Start Width: 0.25
+End Width: 0.75
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5
+Bitmap: trace
$Icon: bwo_hamerload
$Anim: hmrl
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 20.0
$Electronics:
+New Style: ;;
+Lifetime: 12000
+Engine Multiplier: 1.0
+Weapon Multiplier: 1.0
+Beam Turret Multiplier: 2.0
+Sensors Multiplier: 1.0
+Randomness Time: 4000
Input on this would be apreciated. Thanks!