Author Topic: BP crashing - need some help  (Read 3301 times)

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Offline leoben

  • 26
BP crashing - need some help
Hi,

I just did a fresh install of FS2, FS2Open and the 3.6.14 RC8, as well as BP. After the first cutscene, after the loading is done, it crashes, with this:

Could not load in 2_CommandBrief-mb!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! UI_WINDOW::set_mask_bmap + 85 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! cmd_brief_init + 388 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_enter_state + 618 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_process_event + 284 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Any ideas what it could be? I played BP once already, though it was with an earlier RC of 3.6.14. Are there any known issues with RC8?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP crashing - need some help
Looks like you don't have the MediaVPs installed.

 

Offline leoben

  • 26
Re: BP crashing - need some help
I have these VP files in the Mediavps_3612 folder (among other files):

MV_Advanced
MV_Animglows
MV_Assets
MV_Effects
MV_Music
MV_Radaricons

I have the 6 BP VP files in the Blueplanet folder. Am I missing something?

 
Re: BP crashing - need some help
Yes. You are missing a couple of the VPs. You should have an MV_CB_Ani_1 and 2, and MV_Root +patch vps for effects, root and the assets VPs in addition to what you have. http://www.hard-light.net/forums/index.php?topic=70736.0
Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

 

Offline leoben

  • 26
Re: BP crashing - need some help
I can't believe I was missing _Root. Thanks, that did it. BTW I had no problems playing the original FS2 campaign without it. What does _Root contain anyway?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP crashing - need some help
The MVPs versions of the missions, with typos fixed and stuff.

 
Re: BP crashing - need some help
The MVPs versions of the missions, with typos fixed and stuff.
I ... don't think it does actually. Last time I checked, the missions were in MV_assets. I think root contains the new shaders among other things.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP crashing - need some help
Yes, the updated missions are in Assets so that they can include the Shivan version of the secondaries, among other things.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: BP crashing - need some help
I can't believe I was missing _Root. Thanks, that did it. BTW I had no problems playing the original FS2 campaign without it. What does _Root contain anyway?

MV_root contains some table fixes, mission fixes as mentioned, and some pieces of interface art that were added in FSO, like 2_commandBrief-mb.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: BP crashing - need some help
I also have some problems.

Freespace 2 installed - check
Launcher 5.5g - check
FS 3.6.14 - check

all Media VP 3612 in the folder mediavps_3612
all VP from Blue Planet 1+2 (core and visuals1 new download)

Now my Problem - In AoA the Background is missing and some hardpoints on the ship are not there
WiH don't start - here I've got a message that a Sound file did not work and the Mainscreen. Whatever I want to click - always only quit game. What is wrong?
Star Citizen No. 250

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP crashing - need some help
Yeah, we can fix that issue with a debug log.

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: BP crashing - need some help
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13.7903
Passed cmdline options:
  -env
  -glow
  -spec
  -normal
  -3dshockwave
  -post_process
  -snd_preload
  -mod data\blueplanet2,blueplanet,mediavps_3612
  -window
Building file index...
Found root pack 'H:\freespace\data\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'H:\freespace\data\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
Found root pack 'H:\freespace\data\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
Found root pack 'H:\freespace\data\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'H:\freespace\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'H:\freespace\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'H:\freespace\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'H:\freespace\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'H:\freespace\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'H:\freespace\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'H:\freespace\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'H:\freespace\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'H:\freespace\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'H:\freespace\data\blueplanet2\' ... 0 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-core.vp' ... 72 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-visuals1.vp' ... 641 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'H:\freespace\blueplanet\' ... 0 files
Searching root 'H:\freespace\mediavps_3612\' ... 0 files
Searching root 'H:\freespace\' ... 5 files
Searching root pack 'H:\freespace\root_fs2.vp' ... 157 files
Searching root pack 'H:\freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'H:\freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'H:\freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'H:\freespace\stu_fs2.vp' ... 1777 files
Searching root pack 'H:\freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'H:\freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'H:\freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'H:\freespace\warble_fs2.vp' ... 52 files
Found 17 roots and 9265 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : SB X-Fi Audio [D000]
  OpenAL Version    : OpenAL version 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: SB X-Fi Audio [D000]
  Capture device: Mikrofon (2- Creative SB X-Fi)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 560 Ti/PCIe/SSE2
  OpenGL Version   : 4.2.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr

  Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:357
Int3(): From c:\code\fs2_open_3_6_14_rc1\code\globalincs\windebug.cpp at line 1266

This one?
Star Citizen No. 250

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP crashing - need some help
You have neither BP1 nor the MediaVPs installed. They're required to play BP2. You haven't followed the instructions in the release thread.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP crashing - need some help
Specifically it looks like the problem is you've located your blueplanet2, blueplanet, and mediavps_3612 folders in /data/. They need to be in the root FreeSpace 2 folder for the mod to work.

You should also enable 3D ship and weapon selection in the launcher.


 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: BP crashing - need some help
OMG...Thanks. Now its works perfect :)
Star Citizen No. 250

  

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP crashing - need some help
Derp, I didn't see the folders were stuffed in /data, good catch.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie