More table questions... For some reason, I'm not being able to make armor types work the way I want them to.
The goal is to have a missile that only damages bombs, and a bomb that has a shockwave that destroys subsystems, but doesn't damage anything else.
So I started by defining 2 new armor types:
#Armor Type
$Name: Subsystem
;;default Subsystem Armor
$Damage Type: anti bomb
+Calculation: Multiplicative
+Value: 0.0
$Damage Type: disruption
+Calculation: Multiplicative
+Value: 1.0
$Name: Default
;;default FS Armor
$Damage Type: anti bomb
+Calculation: Multiplicative
+Value: 0.0
$Damage Type: disruption
+Calculation: Multiplicative
+Value: 0.0
#End
So next, I gave every ship the Armor Type: Default, every Subsystem the Armor Type: Subsystem. On the anti-bomb missile I gave it damage type: anti bomb. And of course on the area disruptor bomb, gave it damage type: disruption (did the same to its shockwave, with high damage).
Now here's the thing... it isn't working at all. I can kill a shieldless Ulysses (has armor type: Default) with the anti-bomb missile. Also the shockwave of that area of effect disruptor doesn't do a thing.
I even did a test, by giving the Maxim damage type: disruption, and shot an Aeolus with it... does full damage.
Can anyone tell what's wrong here? Besides my ineptitude at tabling of course.
