Oh, okay that's alright then.
Anyway, playtest:
Force projection, pretty cool mission, it taught me how to dodge missiles without spamming countermeasures. I'm finding it pretty fun. Do title your ships, of course your going to but it takes only a few seconds just to rename your objects. The delay for me between "We're not done" and "Boom" was a little too high and those bombs were so obviously cylon bombs due to the nature of asking the player to intercept, and hence target. Um... The debriefing felt a little "listy", and I feel that's a common danger with debriefings as you're trying to merge multiple possibilities into a single block of text. It felt more like: You did this, good job. You didn't do this, bad job. It could feel a little more fluid, a little more feedbacky than repeat to the player what they've done.
Hearts are minds: OH GOD! Okay, 0-520 ms^-1 in 1 second, put's my acceleration at 520ms^-2 or 53 g-force, and... that actually might be survivable:
http://en.wikipedia.org/wiki/G-force#Horizontal_axis_g-force, who knew? But it just feels a tad too fast and not exactly safe compared to stock accelerations of 5x less. Do not let me use my FTL drive. It looks like there's still quite a bit left to do so I'll leave it there. It seems you've named your battlestar, do you want that to be common for the campaign? No-one else seems to mind what we call it thus far.
My question: Persistent wingmen. Should we have a wing of comrades who we (mostly) keep for the duration of the campaign? If so, what sort of characters do you feel would be good?
Edit: Derp, left a bit of by post unfinished and sent it like that.