Author Topic: Annoying AI Errors  (Read 1282 times)

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Offline Apollo

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  • Free Market Fascist
Both of 3.6.16's AI errors have been making my missions harder than they need to be. The first one (broken damage scaling) was fixed in a recent nightly, but the one that screws up the AI's ability to attack subsystems seems to still be in place (going by the changelog, I don't have time to test right now).

Am I just missing something obvious?

Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline Goober5000

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The one where AI couldn't acquire subsystem paths?  That should be fixed in nightly builds (and it should have been fixed a few weeks ago).  Please test it to be sure; you could miss a commit if all you look at are the logs.

  

Offline Apollo

  • 28
  • Free Market Fascist
So then the most recent one should work?

I'll test it right now.

EDIT: It works. :)
« Last Edit: February 19, 2013, 03:08:46 pm by Apollo »
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)