Author Topic: slash beams  (Read 3017 times)

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Offline rubixcube

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Does anyone know if there's an easy way to make slash beams more accurate while still maintaining the effect? OR does that require a code change?
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Offline Droid803

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Give them a longer duration and they'll slash slower IIRC.
For the most part they're fine.
IMO, they're supposed "inaccuracy" is much exaggerated.
(´・ω・`)
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Offline soilder198

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Give them a longer duration and they'll slash slower IIRC.
For the most part they're fine.
IMO, they're supposed "inaccuracy" is much exaggerated.
Greatly exaggerated
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline Dragon

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Yeah, slashers are inaccurate only compared to other beams, and even then, not by much. As a matter of fact, they're pretty much guaranteed to hit the target, the only question being for how long. Fiddling with miss values and adding longer lifetime may help here.

 

Offline Arpit

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Or you could open the mission in FRED and totally script the beam using fire-beam-at-coordinates. (there are two arguments which control the path of slash.) But then it won't be natural.  :p (Or perhaps somebody could create a script using this and get-object SEXPs)

 

Offline rubixcube

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what exactly governs where the beam slash starts and ends?
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Offline Droid803

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rng

game picks two (random) points on opposite sides of the model and moves the beam between the two, I think.
someone who has looked into the slashbeam code more could probably answer with more technical details.
(´・ω・`)
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Offline Klaustrophobia

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i'm nearly certain i somewhere read once that it starts at one corner of the target "box" and sweeps to the other. 
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Offline Spoon

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Give them a longer duration and they'll slash slower IIRC.
For the most part they're fine.
IMO, they're supposed "inaccuracy" is much exaggerated.
Greatly exaggerated
It really sorta depends on what the shape of the target is and what direction the beam decides to go in.
I mean, 75% of the damage can be completely lost when it cuts vertically on for example a raynor.
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Offline Mongoose

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I've seen many a time when a slash beam manages to catch only a random spike or antenna on a ship, with most of the path flying over empty space.

 

Offline Droid803

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I've seen many a time when a slash beam manages to catch only a random spike or antenna on a ship, with most of the path flying over empty space.

I've seen that happen with direct fire beams as well - it aims towards an antennae or something near the rear of a ship, and then the target moves slightly and the beam misses entirely. Its common to all beam type weapons, not just slash beams.

Give them a longer duration and they'll slash slower IIRC.
For the most part they're fine.
IMO, they're supposed "inaccuracy" is much exaggerated.
Greatly exaggerated
It really sorta depends on what the shape of the target is and what direction the beam decides to go in.
I mean, 75% of the damage can be completely lost when it cuts vertically on for example a raynor.

Hell no. This is the sort of exaggeration I'm talking about. It's nowhere near 75% lost - the beam's slash speed is adjusted to the profile of the target. Going horizontally doesn't really increase uptime as the beam moves faster across the target. It always goes from one end to the other in the beam's lifetime. It's fairly consistent on most things unless the target in question has weird protrusions and hollow portions - of which direct fire beams will have an equally difficult time connecting (if the target is moving even slightly).
(´・ω・`)
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Offline rubixcube

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Still, sustained damage for direct fire beams is somewhat higher. Shame there's no easy way to change how for the beam slashes
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Offline FUBAR-BDHR

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Wondering if no subsystem targeting would help with the shooting at objects away from the hull causing some of the missing. 
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Offline NGTM-1R

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Wondering if no subsystem targeting would help with the shooting at objects away from the hull causing some of the missing.

Irrelevant, sweep is from vertex to vertex at random.
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