Author Topic: Black Screen after running mod  (Read 2734 times)

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Black Screen after running mod
ive been having touble getting the Blue Planet mods working, idk if im installing the file in the correct place or if im missing some critical files but whenever i try to run the mod using the FS2 Open Launcher 5.5g my computer loads the splash screen then the screen goes black  no cut scene or pilot select menu, just black screen and my mouse pointer
if i hit ESC at the black screen i noticed a log that exits just after i get back to desktop,so used Crtl-Alt-Del to start the task manager and this is what comes up on said window:

bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found
[$Glowpoint overrides: ( "red_glow_10:1,2" )].

ntdll.dll! ZwWaitForSingleObject + 24 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>


i tried searching for answers to this problem but i have not found any, neither on this site nor from other sources, if this problem has already been addressed and i have not seen it, please point me in the right direction and i apologize for readdressing said problem 

 
Re: Black Screen after running mod
Please provide a debug.log. There are instructions on the support board on where to find it.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline General Battuta

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Re: Black Screen after running mod
The reason the install instructions require you to select the BP build that comes with Blue Planet is that 3.6.18 does not have the feature set required to run Blue Planet. You cannot run BP on 3.6.18. You must use the build that comes with Blue Planet, or install the compatibility package and use a recent nightly build.

We're always happy to help with tech stuff so if you have any further problems just ask.

 
Re: Black Screen after running mod
@General Battuta
i reread the instrutions a gained a better understanding of what it was trying to convey
what is confusing me now is the
"The launcher must be in the same directory as the binary you are tying to use."
i searched it on the forums and started reading one but im still confused as to what it means..
i had the installer put both AoA and WiH in a separate Blue Planet folder in my FS2 Directory
would this have anything to do with this?

i apologize for the trouble and appreciate the help

EDIT: i tried editing the launcher6 file  but it came up with the same error
 
« Last Edit: May 26, 2013, 04:19:58 pm by Blazefuryaz776 »

 

Offline General Battuta

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Re: Black Screen after running mod
You shouldn't need to edit launcher6. Please run a debug build, then post your fs2_open.log file (located in FreeSpace2/data).

Furthermore, your install structure should look like this

FreeSpace2/blueplanet
FreeSpace2/blueplanet2

It will NOT work if you attempt to use

FreeSpace2/Blue Planet/blueplanet

or anything like that.

 
Re: Black Screen after running mod
wow now i feel like an idiot  i thought every mod had to be in it own folder separated from the rest of the directory
i cut and pasted all the BP file into the main directory and it works 
Thank you, I really apprecate your help

 

Offline General Battuta

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Re: Black Screen after running mod
Uh, whoa, don't do that. All the Blue Planet 1 files should be located in FreeSpace2/blueplanet. All the Blue Planet 2 files should be located in FreeSpace2/blueplanet2.

 
Re: Black Screen after running mod
thats what i did lol i just took the files as they were installed originally into the separate file and took them as they were and placed them the main directory, i didnt take any additional files out of the blueplanet or blueplanet2 files

 
Re: Black Screen after running mod
course now my problem is that i cant load the first mission, i can get through the intro the main screens and the first campaign cut scene, then it loads what im guessing is the 1st mission and cuts to black screen when its done loading

 

Offline General Battuta

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Re: Black Screen after running mod
Debug log from trying to load the mission, please!

 

Offline niffiwan

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Re: Black Screen after running mod
Please provide a debug.log. There are instructions on the support board on where to find it.

I've also got a link to the relevant post in my signature.

edit: ninja'd by the General :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Black Screen after running mod
Thanks Niffiwan  for the link

i did what the instructions said and ran the mod a window with this came up

Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! weapon_explosions::Load + 340 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_weapon + 9207 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_modular_table + 267 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! weapon_init + 101 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1716 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

is this what is needed??  Im sorry but im a noob at programming, im more towards being a technician

 

Offline General Battuta

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Re: Black Screen after running mod
Please post the fs2_open.log file located in FreeSpace2/data/.

 
Re: Black Screen after running mod
oh sorry about the usless info



[attachment deleted by ninja]

 

Offline The E

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Re: Black Screen after running mod
You do not appear to have a complete install of the mediavps. Please read the install instructions carefully and make sure you follow them.
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Re: Black Screen after running mod
the mediavp files were also in a separate folder  they worked for when i played the actual game itself, i moved their folder up into the directory and can load up the mod's missions without getting errors now