Author Topic: Malloc failed problem  (Read 2440 times)

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Offline petar91

  • 25
Malloc failed problem
Hi all,

I have a problem with WIH Act 3 campaign.

It happen when loading the "universal truth" mission. I  test the crtl-shift-s in the tech room, and it confirm that universal truth is the problem...

Code: [Select]
Malloc Failed!
Code: [Select]
Malloc Failed!

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>

Code: [Select]
Malloc Failed!

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
kernel32.dll! HeapFree + 20 bytes
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
PROPSYS.dll! VariantToDoubleArrayAlloc + 390849 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
fs2_open_3_6_19_SSE2_BP.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>


I have the latest BP build and test the compatibility package...

 

Offline petar91

  • 25
Re: Malloc failed problem
Ok, i found the solution to this problem, i have the hi poly Sathanas in the MVP 3612 folder, i supress it and it work !

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Malloc failed problem
I also have this problem. However, removing the hi poly Sath didn't make a difference. I also tried removing any other ships that I ladded to the MVP folder, but the problem persists.
Anyone has any idea of what causes this problem, and how to fix it?
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
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Re: Malloc failed problem
It could be caused by a problem with the pilot campaign file. Could you check the one in your pilot's folder? If it's really big, then it's the same problem as I had (thankfully, after I had finished the campaign and went to replay Universal Truth!).

You can see more about this specific problem here. If it's not that, then maybe someone more knowledgeable may be able to shed some light over this.

In either case, you should generate an fs2_open.log by running the debug build and trying to play Universal Truth, and then post it here. Here's instructions for that if you don't know how.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Malloc failed problem
The pilot file has a normal size. I even created a new pilot from scratch, just to be sure, but the problem persisted.

Anyway, here's the fs2_open.log. If anyone could tell me what's causing this error, I'd be much obliged :)




[attachment deleted by ninja]
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Malloc failed problem
Nothing really stands out unfortunately.  You could try the following:

1) You don't have all the updated mediavpr_3612 files.
Code: [Select]
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78

You also need: MV_Assets.3612.vp, MV_Effects.3612.vp & MV_Root.3612.vp

2) These aren't required & should be removed from your launcher settings:

Code: [Select]
  -mipmap
  -spec
  -glow
  -env

3) If the points above don't help, perhaps remove any non-VP files from your root/mediavps_3612/blueplanet/blueplanet2 data directories. 

4) Does the problem only occur with blueplanet2 active?  If it occurs in other mods, maybe try a recent nightly build & see if that resolves the issue?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Malloc failed problem
1) You don't have all the updated mediavpr_3612 files.
Code: [Select]
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\games\FreeSpace\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78

You also need: MV_Assets.3612.vp, MV_Effects.3612.vp & MV_Root.3612.vp


Where do I find those .VP's? Don't they come with the MediaVP 3612 package? I find it odd that I don't have them.

4) Does the problem only occur with blueplanet2 active?  If it occurs in other mods, maybe try a recent nightly build & see if that resolves the issue?

Just with BP2, as far as I'm aware. And only upon loading Universal Truth.

Thanks!
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Arpit

  • 27
Re: Malloc failed problem

Where do I find those .VP's? Don't they come with the MediaVP 3612 package? I find it odd that I don't have them.


Check the Download Option 2 on this link.

I may sound like an idiot saying this but have you tried removing all the high graphic features or deleting all the caches (IBX or BX files, I don't remember) generated by the Sathanas model in blueplanet2/data/cache. (Don't try this if an expert suggests you to not do this.)

  

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Malloc failed problem
Changing the Media VPs solved the problem... I feel like an idiot -.-

Thanks fellas! :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.