I don't have any immediate plans to employ such a feature myself, but is it possible to create a weapon that has a time-delay or remote trigger detonation, but one that sticks to its target. I was watching a WWII documentary last night and they mentioned the use of time-delay bombs so low-level bombers can get clear of the blast. It occurred to me that it would be useful for pre-shield-era mods to allow pilots to make close-range bombing attacks, deliver their bomb on target, and then pull clear before the weapon detonates. Early weapons could have a preset time delay, while later weapons could have remote-detonate options. I expect that this currently isn't possible with the engine itself, but could it be possible with scripting?
Just an idea.