Author Topic: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer  (Read 1752 times)

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Offline nawoa

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FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
I'm playing through the campaign in multiplayer with a friend of mine.  We got to "Mystery of the Trinity" and ran into a bug.

Shortly after the mission starts, you can see in the distance straight ahead that there's a fight going on, with what looks like flak cannon effects and explosions.  (weird that they're not obscured by fog)  Soon after this someone says the Trinity's been destroyed, and I'm told to return to base... whereupon I'm told the mission was successful and I did a great job against harsh odds...  the whole mission is over in probably less than a minute.

If it matters, we're playing through the missions individually rather than through the "campaign" mode.

Setup for both of us is:

FS2 Open 3.7.0 RC2
MediaVPs_3612 installed
Launcher 5.5g
Windows 7 x64

 

Offline Luis Dias

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Re: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
damn you are good at FS2, finishing that mission in less than a minute :D

 

Offline Mongoose

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Re: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
That's definitely a weird one; it sounds like something's showing up to the party well before it's supposed to.  You'll definitely want to generate a log file for the support gurus around here to take a look at; this post gives you instructions on how to do that.

 

Offline nawoa

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Re: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
I'll see if my friend has any time to play tomorrow and I'll get a log.  Thanks.

 

Offline Mongoose

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Re: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
Actually, one more thing while I'm thinking about it: have you tried playing through the mission in singleplayer mode, to see if the same thing happens?  That might help narrow things down.

  

Offline nawoa

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Re: FS2O 3.7.0 RC2 "Mystery of the Trinity" broken in coop multiplayer
I was looking for a fix for something unrelated and came across another thread that mentioned this issue:

http://www.hard-light.net/forums/index.php?topic=82967.0

Quote
in mission SM1-05, I removed an asteroid field causing collisions to the Trinity and destroying it at the beginning of the mission, causing a loss everytime;

Seems like the fix was just never added to FS2O.