Yeah i have added the code to the table for the barrel direction,
$Subsystem: turret01, 9999.0, 3.0
$Default PBanks: ( "Kinetic Cannon Des" )
$Flags: ( "untargetable" "check hull" "no subsystem targeting" )
$animation: triggered
$type: initial
+relative_angle: 90, 0, 0
$Subsystem: turret02, 9999.0, 3.0
$Default PBanks: ( "Kinetic Cannon Des" )
$Flags: ( "untargetable" "check hull" "no subsystem targeting" )
$animation: triggered
$type: initial
+relative_angle: 90, 0, 0
Now this is applied to all the turrets and they all point in the same direction except those 2, in which the barrels are totaly facing the wrong way.