Author Topic: Nightly (Windows): 05 Nov 2013 - Revision 10010  (Read 851 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 05 Nov 2013 - Revision 10010
Here is the nightly for Windows on 05 Nov 2013 - Revision 10010

Group: NO-SSE
fso-WIN-NO-SSE-20131105_r10010.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20131105_r10010.7z
MD5Sum

Group: SSE
fso-WIN-SSE-20131105_r10010.7z
MD5Sum

Code: [Select]
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r10006 | The_E | 2013-11-04 09:09:26 -0600 (Mon, 04 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelinterp.cpp

Adds a safety check to model_render_glow_points to stop it from blowing up when a glowpoint texture is for some reason not available
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r10007 | The_E | 2013-11-04 12:42:47 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/debris/debris.cpp

Make sure entries in the Debris[] array get cleared properly upon deletion

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r10008 | The_E | 2013-11-04 12:43:34 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Adds a check to the mn.Debris table in lua to check for invalid debris pieces

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r10009 | The_E | 2013-11-04 13:04:39 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missiongoals.cpp

Make sure we only write to the event log if the buffer to do this actually exists

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r10010 | Goober5000 | 2013-11-04 20:00:29 -0600 (Mon, 04 Nov 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/shipfx.h
   M /trunk/fs2_open/code/sound/sound.cpp
   M /trunk/fs2_open/code/sound/sound.h
   M /trunk/fs2_open/code/species_defs/species_defs.h

game_snd has a STL field, so it is properly a class
and consequently species_info needs to be a class as well
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