Author Topic: Gas Miner mining  (Read 3422 times)

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Offline CP5670

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Actually, that flag (and all similar-looking flags) merely classifies the ship as a certain type for use in the ship-type-destroyed operator. The game will not work if a ship exists without the flag, but that's all it really does.

Anyway, I once tried to do something similar to this but it took up too many events and SEXPs to be of any practical use. (due to the SEXP limit) Basically, it can work by placing an asteroid ship type in the mission, having the gas miner fire its beam at it, and using ship-vanish on the asteroid when it gets to 10% or so hull.

Incidentally, Homeworld has an asteroid mining effect that looks similar to what you might be talking about.

 

Offline karajorma

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But you could use DTP's beta and get past the SEXP limit. So you can resurrect that mission now CP5670  :D
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Offline Redfang

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Quote
Originally posted by StratComm
If you've been editing the asteroid in ships.tbl, you are probably wasting your time.  That thing is there mainly to give a pof for when you click on the asteroid icon in briefing.  Non-beam turrets will target asteroids if they are part of an asteroid field, especially an active field, but beams have special rules concerning their use.  You may instead try a copy/modification of the targeting laser and give that to the miner rather than all this AI adjustment you're using.

 
I believe that asteroid entry in ships.tbl is just that asteroid what you can place manually to the map, and you can fly through it. So it isn't too good way. :p
 
But I've yet to see turrets target asteroids, I've never seen even non-beam turrets target them. :)
[OT]
Debris should be also targeted, as some destroyer debris can cause real damage to ships.[/OT]

 
Quote
Originally posted by Redfang

 
I believe that asteroid entry in ships.tbl is just that asteroid what you can place manually to the map, and you can fly through it. So it isn't too good way. :p
[/OT]


Of course, I took the no_collide flag out of the entry...

 

Offline StratComm

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Quote
Originally posted by Redfang

But I've yet to see turrets target asteroids, I've never seen even non-beam turrets target them. :)
[OT]
Debris should be also targeted, as some destroyer debris can cause real damage to ships.[/OT]


It must be FS1 that the turrets actually shoot the incoming asteroids.  I guess I assumed that the same went for FS2.  And about those debris: I agree completely.  I've ad ships destroyed by debris chunks from larger vessels.  It's amazing what those gunners will stare down as it approaches their ship and NOT shoot at :rolleyes:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline CP5670

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Quote
But you could use DTP's beta and get past the SEXP limit. So you can resurrect that mission now CP5670 :D


Does his latest version have that limit increased? I need to try that out; I might even have that mission stored somewhere... :D

Quote
It must be FS1 that the turrets actually shoot the incoming asteroids.  I guess I assumed that the same went for FS2.  And about those debris: I agree completely.  I've ad ships destroyed by debris chunks from larger vessels.  It's amazing what those gunners will stare down as it approaches their ship and NOT shoot at :rolleyes:


LOL those of you who have played the Rebel Intercept multiplayer mission may have noticed that if you destroy the Alsace too early, one of its debris pieces destroys the next destroyer, the Corsica, while it is just coming out of subspace. Really annoying, since nobody gets the kill. :p