Author Topic: Star Trek Mod  (Read 8194 times)

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Offline Dragon

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It is complete, I think. It's just that there's a small patch VP to go with it. I will re-upload it later today.

 

Offline Mobius

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Porting fighters and bombers from Star Trek: Invasion could be the first step towards a real and tangible ST mod, capable of bringing here a lot of people.

The FS engine can handle that very easily, the only problem I think is getting it to handle battles where warships move at high speed.
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Offline An4ximandros

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We could assign the movement speeds somewhat like this:

Fighters: Shuttles, Valkyries, Runabouts...

Bombers: Steamrunner, Miranda, Defiant, Akira, Norway...

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Maybe we can use BPs blade itself as a starting point for how to fly these: Intrepid, Sovereign, Galaxy...

From what I remember, Trek had no actual bombers, the Valks/Runabouts were able to perform fighter/bomber roles.

 

Offline Dragon

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I think that we should just do a Capship Command-based mod. I was intending to do that someday, but lost interest. The script could handle it, though, I'm sure of that. No fighters needed besides what we have in the pack. It'd be very different from normal FS gameplay, but that's fine IMHO.
Oh, and I probably won't be able to re-upload the update today. Maybe later. It wasn't that big anyway.

  

Offline An4ximandros

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Probably something more along the lines of Star Trek legacy then? You command a Task Force of 'X' Ships (Say, 6 ~12) And need to accomplish several objectives at the same time.

Combat could be along the lines of Phaser Target Designation (Read: Missile banks form the Blade Itself) & Manual control of Torpedoes (And the Pulse Phasers from the Defiant, etc.)