While working on a ship with un-targetable turrets (a version of BPs Custos-X for AI use, to be exact) I appear to have found a quirk that isn't mentioned in the wiki; it seems if you give a turret 0 hitpoints in it's table entry (thus making it invulnerable, ala fighterbays, which I wanted to negate the need for guardian SEXPs every time the ship is used) it wont fire any guns connected to it (I assume because it sees the subsystem as destroyed). It seems to be what's causing the non-firing; I checked by restoring hitpoints without making any other change and the turrets started firing again. Was this intentional?
Has anyone else ever tried 0-hitpoint turrets? If so, do you know of any workarounds for getting the gun's working? I could give the turrets ludicrous hitpoints of course, but I was wondering if there's alternative like a flag I've missed?
Cheers