Hi, made a search about it but found nothing.
Made a new Heavy torpedo for the shivans (stolen the model from diaspora mod). The weapon works fine without any error meassages but instead of impacting on the target, it passes trough and continues, doing no damage...the dinky-explosion when I destroy it does not work either, nor does cap-ship try to target it whit their flak guns.
;Single Fire Shivan Heavy Torpedo
$Name: Shivan Heavy Torpedo
$Tech Model: Cyl_Wep_Heavy_Torpt.pof
$Model File: Cyl_Wep_Heavy_Torpt.pof
$POF target LOD: 0
$Detail distance: (0, 50, 140)
$External Model File: Cyl_Wep_Heavy_Torpt.pof
$Mass: 20.0
$Velocity: 250.0
$Fire Wait: 40.0
$Damage: 8000
$Arm radius: 180
$Blast Force: 95.0
$Inner Radius: 20.0
$Outer Radius: 45.0
$Armor Factor: 1.0
$Subsystem Factor: 0.5
$Lifetime: 200.0
$Energy Consumed: 0.0
$Cargo Size: 2.5
$Homing: YES
+Type: ASPECT
+Turn Time: 5.0
+Min Lock Time: 5.5
+Lock Pixels/Sec: 50
+Catch-up Pixels/Sec: 70
+Catch-up Penalty: 10
$Free Flight Time: 0.75
$LaunchSnd: 171
$ImpactSnd: 83
$FlyBySnd: 169
$Rearm Rate: 2.0
+Weapon Range: 10000
+Weapon Min Range: 550
$Flags: ( "bomb" "Huge" "No Dumbfire" "corkscrew"
"no radius doubling" "Supercap" "takes blast damage"
"takes shockwave damage" "same turret cooldown" )
$Trail:
+Start Width: 5.0
+End Width: 20.25
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 15.0
+Bitmap: MissileTrail04
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 35.0
$Dinky impact explosion: ExpMissileHit1
$Dinky impact Explosion Radius: 10.0
$Corkscrew:
+Num Fired: 1
+Radius: 1.5
+Fire Delay: 0
+Counter rotate: 1
+Twist: 1.0
$Weapon Hitpoints: 135
$Thruster Flame Effect: Thruster_Cyl_Missile
$Thruster Glow Effect: Missile_Cyl_Glow
$Score: 2