I would ask, why Cruisers are these small ships and the Destroyers the big ones...
Also i would like to know, why the german translation is so bad (in FS1) or incomplete in both games. Why there are no voiced (de)briefing in the german versions

But the most problems i always had with the series is the boring presentation of the story, because it only consists of wall of textes and static screens that are read aloud (in english speaking versions at least)... sure it is good for user made campaigns, which normally does not have any voice-actor... but for an official campaign it was still boring in the time the first game was released. Yes, i know, you can not expect a game that presents a Story in FMVs like Wing Commander: Prophecy did 12 months earlier... but if i see that only a few months after FreeSpace 2 (which changed nothing in the presentation) both Star Wars: X-Wing Alliance or StarLancer were released... FreeSpace2's presentation looks very ancient against them.
During the missions, so to speak during Gameplay, Freespace is still one of the the best games in this genre... but outside of the missions it is maybe one of the worst...