So I got 3d MAx 2012.
It seems to have a lot more options when it comes to UV mapping. Including a "Pelt" option.
As some of you may know, UV mapping complex models is my mortal enemy. Normally I do it by making planar projection of specific parts and assembling them onto a 2D plane to draw over and make a texture.
This is a time-consuming process, but it works.
However, this method is redicolously impractical on high-detail models.
I tried some automating tools, but the results were awful.
So, I ask this - my HD Archangel model is still sitting on my HDD. I didn't release it because I wanted to give it a proper texture job and NOT resort to tiling.
Can anyone give me a hand with making the UV map (I can make the texture myself, it's the maping that's killing me)