Author Topic: If you had to change one FS2 Mission..  (Read 6855 times)

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Offline CT27

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Re: If you had to change one FS2 Mission..
Yeah that one!. I wonder if GVD Toeris is Hatshepsut or Typhon?

In Lepanto's "Battle Captains-Lopez" mission, the Toeris is a Hatshepsut.  That's not to say it's officially a Hatshepsut, but just thought I'd throw that tidbit of info out there.

 
Re: If you had to change one FS2 Mission..
Sounds like "Freespace2: Reborn" in the wings?  ;)

I'd rather have a "Freespace1: Reborn". There is so much to improve, from having squadron leader briefings to "correct" jump node physics (In "Tenderizer", the Galatea jumps in and then jumps out of the same jump node, seemingly to/from different systems. However, I prefer this mechanic instead of FS2's 1-1 node pairing).

To answer the question: I'd change "Apocalypse". The mission is designed as a "save as many ships as you can" mission. There is also supposedly a choice at the end to either save yourself or save others. However, both are lacking. Whatever wingmen you have left from "Clash of the Titans II" die pretty quickly, so you're left to defend a bunch of ships by yourself. Sure, you're not meant to save all of them, but it's sad to see many/most of them die. And the "choice" at the end is not really a choice. If you're playing it for the first time, it's pure luck if you happen to be within 30 seconds of full afterburners of the node. Only if you know what will happen is it a "choice".

 

Offline Trivial Psychic

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Re: If you had to change one FS2 Mission..
Not that I feel that this is the most deserving to be changed, but simply to list one other than the obvious ones...

In "Feint! Parry! Riposte!", the ending with the Colossus and the Repulse facing off head-to-head.  I know that its supposed to make it so that the Repulse can ram the Colossus, but the Colly (and the Orion class for that matter) aren't designed to deliver their maximum firepower in a frontal assault.  The Colossus would have been better to 'Cross the "T"' of the Repulse, cutting in perpendicular to it, blocking its path and bringing maximum heavy turrets to bare on the target.  The Repulse could still try to ram the Colly amidships.
The Trivial Psychic Strikes Again!

 

Offline Goober5000

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Re: If you had to change one FS2 Mission..
I'd rather have a "Freespace1: Reborn". There is so much to improve, from having squadron leader briefings to "correct" jump node physics (In "Tenderizer", the Galatea jumps in and then jumps out of the same jump node, seemingly to/from different systems. However, I prefer this mechanic instead of FS2's 1-1 node pairing).

Have you played SF-Junky's "What If - Another Great War"?

 

Offline Vrets

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Re: If you had to change one FS2 Mission..
I'd rather have a "Freespace1: Reborn". There is so much to improve, from having squadron leader briefings to "correct" jump node physics (In "Tenderizer", the Galatea jumps in and then jumps out of the same jump node, seemingly to/from different systems. However, I prefer this mechanic instead of FS2's 1-1 node pairing).

I'm glad someone else noticed this.

In Fs1, you could have a single node that connected to multiple systems.

To paraphrase: "we don't know where the Taranis will jump, but there is only one node out of Ikeya..."

And: "there are dozens of systems off the Ribos subspace node..."

Fun concept, also explains why the jump nodes in the command briefing animations did not have lines drawn between them.

 

Offline Klaustrophobia

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Re: If you had to change one FS2 Mission..
High Noon.  So damn lame. 

Game of Tag.  Although honestly I'd remove the entire Barracudas segment. 

And the one where you find the Trinity, don't know the name of it.  Dragons in the nebula.  **** that.  TBH, I hated the entire nebula concept.  Except for the one where you save Snipes, the nebula just seemed like a contrived annoyance.  Even in that one though the lightning was a bit much.  Way back in the day on retail with the old rig, it only struck every minute or so.  With SCP, I'm literally ALWAYS scrambled.
I like to stare at the sun.

 

Offline 0rph3u5

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  • Oceans rise. Empires fall.
Re: If you had to change one FS2 Mission..
I am rather fond of the Barracudas-segment, it was a good atmosphere: The GTVA trying to adapt to Nebular warfare but Shivans are still orders of magnitude better at it - it kinda hammers home of the point that it is not a question of tech anymore. ... A Game of TAG only issue is that you are forced into the most sub-optimal fighter for that particular mission (take a fighter with better secondary placement so you can aim at something and it would be swell)

High Noon does its job rather well for the standards of way back then - putting the action in a cutscene (considering the mission is actually just a big cutscene by today's standard) would defeat the sense of scale you get from the Sathanas and the Collossus. I makes you feel tiny in comparison to the forces arrayed by either side and it helps scale the action in the later half of the campaign.

Their Finest Hour suffers from a problem that the Collossus doesn't scale well to engagements, other than providing a quick killiing blow, with targets other than a de-fanged Sathanas. It's just too overpowering, so :v: made it completely useless. If you found a way for the Collossus not to dominate the mission and keep it consitent with the rest of the campaign, that would be change worth seeing.



As for a mission I would really change, it's Slaying Ravana. The original is supposed to be the end of protracted battle, with the Raven's doing the final bombing dive because the GTVA's forces are spend. Sadly nothing really feels that way about the mission; that part a fault of these dive-bomb bomber missions really not being that great (tons of understandement here).

Personally the initial segment of the battle would be far more interesting, with the Ravana engaging a GTVA task force with a ship of it's own weight at the centre. Maybe not fully base the mission on an attack run on the Ravana but on how the GTVA task force has to scamper away from the Shivans while the Delacroix and the Ravana are locked in deadly close quaters combat at the end of which both ships deliver the each other the killing blow.
(it would also work for a tactical standpoint since as soon as you have closed out of the firing arcs of the LReds the Ravana get's kinda toothless with its 2 SReds on top)
« Last Edit: August 09, 2015, 12:53:44 pm by 0rph3u5 »
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline General Battuta

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Re: If you had to change one FS2 Mission..
A good fix to Their Finest Hour would be 'oh, the Colossus had another global malfunction in fire control, you need to TAG targets for her main beams.'

 

Offline 0rph3u5

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  • Oceans rise. Empires fall.
Re: If you had to change one FS2 Mission..
A good fix to Their Finest Hour would be 'oh, the Colossus had another global malfunction in fire control, you need to TAG targets for her main beams.'

From a purely gameplay-centred point of view, I agree. But as far as the story telling goes, I have to disagree.

I made the condition that it had to be consitent with the rest of the campaign and the only time the Collie has a malfunction in fire control is during Endgame.
There it appears as a plot device for the ETAK-subplot of the main campaign. Pulling that stunt again might not only be a disconnect for the rest of the campaign's plotting - as it is a plot device of an unrelated part of the plot - and also deminish the effect of the instance in Endgame retroactively.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline General Battuta

  • Poe's Law In Action
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Re: If you had to change one FS2 Mission..
I'm pretty sure it was a specific result of GTVI sabotage on Endgame. You could attribute it to the mauling the Colossus took from that Ravana in this case.

  
Re: If you had to change one FS2 Mission..
Yeah, it's quite easy to find excuses justifications to force or encourage players to use TAGs, as long as you are willing to go the extra FREDing mile.