Author Topic: CTD In STL "Intruders"  (Read 1855 times)

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Offline Trivial Psychic

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CTD In STL "Intruders"
I've been playing Shrouding The Light, and I've run up against a brick wall in the form of a CTD in "Intruders" (where you have to blockade a node against rebel Sirian forces).  I've included the log file (filter file removed to reduce file size) but the line of importance in it is
Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:961The crash occurs very early in the mission.


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Re: CTD In STL "Intruders"
Did it crash when you see shockwave?

 

Offline Trivial Psychic

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Re: CTD In STL "Intruders"
No, but there may have been one that I wasn't looking at.
The Trivial Psychic Strikes Again!

  

Offline Trivial Psychic

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Re: CTD In STL "Intruders"
I've just discovered that I wasn't using the newest builds when I was playing this, due to the launcher ignoring anything newer than April 1st.  I've had success with the CTD I'd encountered in Silent Threat: Reborn.  Once I've completed that campaign, I will have another go at this one.
The Trivial Psychic Strikes Again!