Author Topic: Mission with a Black Hole?  (Read 1463 times)

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Mission with a Black Hole?
In my campaign, I would like to have a mission that occurs inside the accretion disk of a black hole, orbiting just above the event horizon, very close to the speed of light. Because motion in space is relative, all it should require is a fancy skybox and some FREDing.

Theoretically speaking, I think the event horizon (lower boundary) should be fairly easy: Fade the screen to black and end the mission if the player's Y coordinate drops below -2000

The upper boundary might be more complex though. Is there a way to stop the player from flying above 2000 Y? What is the best way to create a gravitational ceiling in FRED? Can FRED mimic gravity and pull stuff toward a coordinate, or along an axis? And if so, can this be used only on things above 2000 Y?

Using 'set-position' over and over again seems really wasteful and inefficient, like trying to kill a fly by ramming it with the Colossus.
"Obviously the meson bomb is a form of cat-toast-device, with the buttered toast inverted, so that the cat and toast both fly in the direction of gravity much faster than expected. By introducing artificial gravity, a pair of cat-toast perpetual motion accelerator units can be made to collide with one another, and they produce an unimaginably devastating explosion. Both cats are named 'Meson'."

 - Wikileaks 2383

 

Offline procdrone

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Re: Mission with a Black Hole?
If Y>=2000, turn in player AI, play dead ai, and force lat manovouer downwards , give player control back once inside the intended area.

just as a quick idea
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Offline JGZinv

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