Ah, damn, really? So, wait, if a capture mission have the player command of, say, an Isis wing, those would respond to C-3-1 orders? That doesn't feel right...
See below.
Basically, I'm trying to build something where the player can command some automated defenses. I could build a custom UI for it, of course, but I like the familiarity and (relative) flexibility of the comms board - the turrets handle "protect my target" and "cover me" orders surprisingly well with a little scripted help, and switch to anti-subsystem weapons for disable/disarm orders, plus I didn't have to introduce a great big tutorial segment at the beginning.