Poll

Do you like the new screenshots from Noctis V?

They are beautiful! I love them!
0 (0%)
They are very good
2 (25%)
I've seen bether/not bad
3 (37.5%)
Medicore/not sure
1 (12.5%)
Below medicore
0 (0%)
Bad
1 (12.5%)
Very bad
0 (0%)
No answer
1 (12.5%)

Total Members Voted: 8

Voting closed: August 13, 2002, 04:20:51 pm

Author Topic: OT: Noctis V: new screenshots!  (Read 2951 times)

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OT: Noctis V: new screenshots!
The creator of the highly-acclaimed freeware game Noctis IV: Alessandro "Fottifoh" Ghignola, has just come back after two weeks of silence.
He brings with him some new screenshots from the upcoming space-exploration-game Noctis V: Noctis NoVa.

I hope its okay for Alex I post three of them here.

Here they are (you have to copy and paste the link to see them):


First: your brand new Stardrifter (your space-ship):
http://members.designheaven.com/~44/nvpics/nv_frontwindow.jpg

Secoundly: a Mars-like planet (atmospheric effects will be added soon) :
http://members.designheaven.com/~44/nvpics/nv_marslike.jpg

Thirdly: Dawn behind a Felisian (earth-like) world:
http://members.designheaven.com/~44/nvpics/nv_dawn.jpg


More pictures are available at http://members.designheaven.com/~44/nvpics.html .


Alex is now in the works of creating rings around planets, and programing the planets surfaces.
Noctis V should be released by the end of this fall.

When complete, Noctis V will let you explore an entire galaxy with over 70,000,000,000,000+ stars and their planets.
Noctis V is about to set a new genre to computer-games.


Stargazer.
« Last Edit: August 13, 2002, 04:25:47 pm by 714 »
"We have lingered long enough on the shores of the cosmic ocean.
We are ready to set sail towards the stars
" --- Carl Sagan, Cosmos.
----
Member of the Noctis IV and Orbiter communities;
Visit Noctis
Visit Orbiter

 

Offline Nico

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OT: Noctis V: new screenshots!
I think this lacks mipmapping, but otherwise, it's quite a good job for something someone is making on his own :)
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Offline Sandwich

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OT: Noctis V: new screenshots!
Quote
Originally posted by venom2506
I think this lacks mipmapping, but otherwise, it's quite a good job for something someone is making on his own :)



Ahh, finally someone who sounds like he knows what he's talking about. :)

Venom, what's mip-mapping? :D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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OT: Noctis V: new screenshots!
Quote
Originally posted by Sandwich



Ahh, finally someone who sounds like he knows what he's talking about. :)

Venom, what's mip-mapping? :D


texture smoothing :)
SCREW CANON!

 

Offline Sandwich

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OT: Noctis V: new screenshots!
Quote
Originally posted by venom2506


texture smoothing :)


That would have been my first guess. :p So.... what are mips and how does mapping them smoothe textures? :wink:
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline vyper

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OT: Noctis V: new screenshots!
Trivia: High-quality mip-mapping can make the stars disappear in fs1!
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Offline Nico

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OT: Noctis V: new screenshots!
Quote
Originally posted by Sandwich


That would have been my first guess. :p So.... what are mips and how does mapping them smoothe textures? :wink:


I have no idea, I just know that the texture smoothing technic is (was?) called that way. Haven't heard this term for a long time now anyway, dunno why I even used it. Anyway.
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Offline IceFire

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OT: Noctis V: new screenshots!
If im not mistaken...its done through 3d hardware acceleration and its the reason why 3D accelerated games looked so much better right from day one.

Again, if im not mistaken, the hardware will go through the image on the screen and smooth the pixel values from one to the next.   A bit like anti-aliasing...except on a texture rather than a poly.
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Offline Redfang

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OT: Noctis V: new screenshots!
They're not very good compared to not free games, but for freeware games pretty good. :)
 
And mip-mapping is used in lots of games, it makes the textures not to look grainy on distance, I think it reduces the texture size by half thus making it blurrier over distance. Or something like that, at least without it games look bad. :)

 

Offline Thorn

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OT: Noctis V: new screenshots!
I remember reading somewhere that it helps save processor power by making the textures that are further away less detailed, because you're not likely to see the details at distance anyway... I think it was in a PCGamer... see if I can find it...

 

Offline Styxx

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OT: Noctis V: new screenshots!
Quote
Originally posted by venom2506
texture smoothing :)


Actually, mipmapping is having several different sets of textures of decreasing quality attached to a model, that are shown depending on the distance between the object and the camera.
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Offline Levyathan

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OT: Noctis V: new screenshots!
Why does the Libra Wars line of your signature link to the Machina Terra website?

  

Offline Styxx

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OT: Noctis V: new screenshots!
Ops, fixed.
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