In making the Gagana bomber (see prev. thread), I've had to use the Object Union tool in TS5.0 to combine the barrel and hull sub-objects. Both work fine in the 3d Viewing programs, but the faces where they intersect appear transparent in the game.
Both models (barrel and hull) have been mapped using Lithunwrap, so Im' thinking there may be some sort of UV problem in the areas of intersection.
Regardless - I need to fix this fairly urgently. I'm a little wary of welding the vertices, and I'd rather avoid using seperate sub-objects unless necessary, so I'm hoping someone has a good way / different method to fix this.
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Team Member of
The Ghost and the Darkness [email protected] ICQ: 119819902 "Well I believe ther's someone watching over you. They're watching every word you say. And when you die they'll take you down and take you through. You'll realise one day that the grass is always greener on the other side, the neighbours got a car that you wanna drive, and when time is running out you wanna stay alive. There is no wrong, there is no right, and the circle only has one side...."(c)2001 Travis[This message has been edited by aldo_14 (edited 07-17-2001).]