Author Topic: Problems with docks / Fighterbay  (Read 2094 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Problems with docks / Fighterbay
Basci problem - I have a supercarrier with 3 fighterbay subsystems, 14 bay paths (parent is the main hull object) and 1 path to a dockpoint.

Now whenever I try and start off with a ship docked in FRED2, either or both of teh ships vanishes with only a tiny central thing left - can anyone explain this?

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Problems with docks / Fighterbay
screenshot?

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    -Director of the staff of Hidden Terror.
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Offline aldo_14

  • Gunnery Control
  • 213
Problems with docks / Fighterbay
 
Quote
Originally posted by RKIF-DragonClaw:
screenshot?

No.. i lost the model cos of a crash, so I'm now working on a backup I made earlier without any path data entered.


 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Problems with docks / Fighterbay
 
Quote
Originally posted by aldo_14:
No.. i lost the model cos of a crash, so I'm now working on a backup I made earlier without any path data entered.

Ouch. Path su><0rz.

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[This message has been edited by Joey_21 (edited 07-19-2001).]

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Problems with docks / Fighterbay
  Hmm that bites... maybe the docking bay path was intersecting through the fighterbay??

------------------
    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

         
Quote
The fear always controls our attitude, let us fear no more!

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Problems with docks / Fighterbay
 
Quote
Originally posted by RKIF-DragonClaw:
 Hmm that bites... maybe the docking bay path was intersecting through the fighterbay??

Ummm, that's what it's supposed to do...

 

Offline aldo_14

  • Gunnery Control
  • 213
Problems with docks / Fighterbay
 
Quote
Originally posted by Joey_21:
Ummm, that's what it's supposed to do...

i think it was the point difference with pt1 and 2 on the actual dockpoint.... it was originally a z difference, but I altered it to y (or x).  ity seems to work tohugh - the only thing is that some of the test ships - namely the argo - don't dock dock properly, and hang a wee distance away.... must check further.


 

Offline Eth

  • 25
Problems with docks / Fighterbay
Hmmmm... There should be both a Docking Point pair (that goes in the Dock chunk) _and_ a multiple point path (4 points or more) in the Path chunk.

In the case of the Docking point pair, in V's models the second point is always offset slightly (fractions of a meter) in the axis that is parallel to the surface in the vicinity of the docking point and which is along the "approach axis".  It is also offset by a larger degree (between 1 and 2 meters) in the axis that is perpendicular to the approach axis.

Example:  If the docking ring were on top of the ship, then the approach axis would be the Y axis (up/down) and the axis perpendicular to it would be the Z axis (front/back).  In this case the X axis (left/right) would be the same between the two points in the Docking chunk.  The difference between the two points in the approach axis (Y in this case) would be small, fractions of a meter.  The difference between the two points in the Z axis would be a meter or so (usually between 1 and 2 meters in V's models).

Further note, the path (in the Path chunk) usually ends just shy of the first point of the Docking Point pair in the "approach axis" and is approximately centered between the two points in the other axis (which has the 1 to 2 meter delta).  Also, the radius of the last point in the Path is set to a shade more than the delta in the Docking Point pair in the approach axis, so that both points are within the radius of the last Path point.

(Still confused?  Look at some of the V models that dock well.  Load them into Fred2, turn on "Show Model Paths" and "Show Docking Points", and voila, instant picture of the words above)

  

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Problems with docks / Fighterbay
Here's the way I setup dock points for _any_ model (cap ship, fighter, bomber, etc).

I always make the first vertex on the model a 0.1 in the normal. The second vertex I put as 1.0. I make both locations the same (I don't know how I'm really supposed to place them, but it works). When adding paths, I make the last point end 70 meters before the dockpoint. This doesn't really make sense as far as make it work goes, but it does anyway. On any type of path I've ever made, I've only added 2 verts per path and I've not had any problems.