Author Topic: Beam-chargeup for a laser weap  (Read 2168 times)

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Offline Mad Bomber

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Beam-chargeup for a laser weap
I was wondering if anyone has ever tried to add a beam chargeup to a laser weapon. Like:

- gun charges up
- instead of beam, a large shot flies out
- complete lack of charge-down

I was wondering because I wanted to (at some point) try to demonstrate what the Enercade from Nodewars should look like.
« Last Edit: August 27, 2002, 02:29:29 pm by 51 »
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Offline CP5670

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Beam-chargeup for a pulse weap
I once tried to make a sort of weak beam as a modern turret replacement, where the weapon would not have any charge up or charge down times (or small enough to be unnoticeable), would fire out one quick beam shot that lasts for a small fraction of a second (just long enough to bne seen) and does little damage per shot. (maybe 20 or so) It also can only fire at large ships and not fighters, but the trade-off here would be that it fires almost as fast as a conventional primary weapon, at around 2 shots per second. If anyone remembers the old game Raptor, it basically was supposed to work like the Laser Turret in that did. ;) Several of these things firing together could be used as weak pummel weapons to complement the main beams and would also look neat. Unfortunately it did not function very well in practice, since the game apparently cannot have so many beams going around, and most of them did refused to even show up depending on how much action was in there, so I ended up just removing them.

Not sure if that is what you mean, but I guess it is somewhat related to the topic. ;)

 

Offline Mad Bomber

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Beam-chargeup for a pulse weap
Eh, I was talking about a pulse with chargeup, not a beam without one.

Sounds kinda cool tho :)

BTW when I say pulse, I mean like a Terran Turret. Laser weapons. (edits thread title)
« Last Edit: August 27, 2002, 02:29:49 pm by 51 »
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Offline Solatar

  • 211
Beam-chargeup for a pulse weap
Kind of like the Fusion in Descent 3? Except when you press the primary fire trigger, you have to wait while it charges up.

 

Offline Mad Bomber

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Beam-chargeup for a pulse weap
I dont know what D3 was like. Sorry.

And this is meant to be a capship-mounted weapon. Its chargeup time would be roughly 3/4 that of a BGreen.
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Offline Solatar

  • 211
Beam-chargeup for a pulse weap
Okay. That's okay. I thought it was for a fighter. I really don't know why you'd bother really, how are people going to notice it on a capship anyways? It would be cool to do just for kicks though.

 

Offline Mad Bomber

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Beam-chargeup for a pulse weap
Well, think of the pulse as being about as powerful as a beam in the long run, but only against shields. (Nodewar capships are shielded, in case you didn't know.) Also think of the pulse being about as wide as a beam and very bright-white.

I wondered if the chargeup can be done with pulse weapons, not just beams.
« Last Edit: August 27, 2002, 03:08:08 pm by 51 »
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Offline Solatar

  • 211
Beam-chargeup for a pulse weap
Not that I know of. I am making somwhat of a MOD that utilizes some sort of artillary. The big guns on the Orion will fire Explosive shells, missiles will not be carryed in big numbers, SAM Site sentry guns will fire missiles that kill in a single hit (Even your ship). They will fire like once every minute, and won't be that common. If I can, I think instead of starting with fresh tables, I'll start with the Velocity MOD right here ab HLP. Its going to be awesome.

You go into combat, and one Sentry gun can take out a whole wing of fighters, using the source code project, fighterbeams will rip through space. I could use one of those pulse cannons, maybe for a fighter, or bomber. Would be cool.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Beam-chargeup for a pulse weap
Quote
Originally posted by CP5670
I once tried to make a sort of weak beam as a modern turret replacement, where the weapon would not have any charge up or charge down times (or small enough to be unnoticeable), would fire out one quick beam shot that lasts for a small fraction of a second (just long enough to bne seen) and does little damage per shot. (maybe 20 or so) It also can only fire at large ships and not fighters, but the trade-off here would be that it fires almost as fast as a conventional primary weapon, at around 2 shots per second. If anyone remembers the old game Raptor, it basically was supposed to work like the Laser Turret in that did. ;) Several of these things firing together could be used as weak pummel weapons to complement the main beams and would also look neat. Unfortunately it did not function very well in practice, since the game apparently cannot have so many beams going around, and most of them did refused to even show up depending on how much action was in there, so I ended up just removing them.

Not sure if that is what you mean, but I guess it is somewhat related to the topic. ;)


RAPTOR!!!!!!!!!!!! My all time favorite classic game (shoot-em up anyway) HEHEHE :blah:

 
Beam-chargeup for a pulse weap
Do you mean like the guns on the omegas in B5 that shoot pulses as well as the big cutting beams, depending on the type of enemy?

 
Beam-chargeup for a pulse weap
Quote
Originally posted by Mr Carrot
Do you mean like the guns on the omegas in B5 that shoot pulses as well as the big cutting beams, depending on the type of enemy?


No he means a bright white, very strong prometheus that charges up at begining of battle never charges down(or scripted at the end of the battle).
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

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Beam-chargeup for a pulse weap
I sort of have a Capital-ship mounted Anti-cap Energy Torpedo weapon in my TC used by the Terrans as their main anti-cap weaponry. It's a bright energy ball with a trail, looks impressive. A warmup glow for that would be so cool - maybe mention it to the Sourcecode people so they can mess about with the weapon parser to try and allow it?

 

Offline Mad Bomber

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Beam-chargeup for a pulse weap
What Demon said is right, except it has to charge up every time it fires.
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Offline LAW ENFORCER

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Beam-chargeup for a pulse weap
I wanted some thing like this for space artilery - high damge pules that are inacurate but need a charge up...
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Beam-chargeup for a pulse weap
Quote
Originally posted by Mad Bomber
What Demon said is right, except it has to charge up every time it fires.


If I had the slightest idea of how to tbl, i'd try to make it.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

  

Offline vyper

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  • The Sexy Scotsman
Beam-chargeup for a pulse weap
This would be good for cool for my version of the Tracer turret (notice how I say - my version - since several other people did tracer fire). Imagine very fast rapid glows rippling across the hull of a corvette or destroyer and then a field or razor-like blue tracer fire filling the pilots vision.... :drevil:
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