Might I suggest that we make the above change log more accessible to players, meaning (among other things) jargon-free?
As in, what's cool about these code changes, from a player POV? Why should players be interested in trying out this build?
Even though I have a minor in math, I don't understand the implications of the change in the nebula fog distance model.

We could still keep the technical details, hidden behind a "click to expand"-type button at the bottom of the OP.
Screenshots, especially "before/after" pairs, might be handy to show off changes that have visible impact, which isn't necessarily limited to graphics.
While I'm at it, text to strike:
- "Here is the first!" (implied by "from now on"
- "(chronologically ordered)" (maybe mention in "technical details')
- maybe the whole section about deprecations, since there are none (not worth the post real estate/reader's time)
- the full filenames (they'll figure out from their Downloads folder which file is the RC, but include the file extension if you want)
- the "(32/64-bit)" from Windows section header (it's apparent right below it)
- under "Windows", "Compiled using" (move to hidden "technical details" section)
- The line about SSE2 (maybe say that if your computer is newer than 20XX for some appropriate value of "XX", try the Alternative Build)
And simplify the section about Launchers; just mention Knossos. An fso:// link that causes Knossos to load the RC build by default automatically for all mods would be ultra-handy, no direct DL required
Also, looks like the links to the OS icons in section headers are broken. Although since "OS X" isn't available, a frowning face version would be appropriate.

Speaking of which, change "OS X" to macOS.
I'm sure I could think of more, but that's enough to start.
My $0.02.
