Author Topic: Hierarchy Help  (Read 1487 times)

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Offline Sushi

  • Art Critic
  • 211
Well, I've got my model done and converted to POF, at least the LOD1 of it. But now I'm not sure how to build the hierarchy- what do I name what, and for what do I need to glue lights? Right now, according to 3dX, my hierarchy goes like this:

Actaeon,1
-Detail,1
-Thruster01
-Thruster02

That's been my best guess for how to set everything up.   What do I need to change? And how do I change it? I'm using TS1, basically just for the COB conversion and the hierarchy. So how should I set up the hierarchy? And how do I do it once I get another LOD or two in there and some debris?

Any help would be appreciated.  



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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
can't help you for that, sorry, but I think it's the good thread to ask Kazan to make a hierarchy maker prog so people that don't make their model in TS can get rid of it...
SCREW CANON!

 

Offline Sushi

  • Art Critic
  • 211
Bump?

One more question- Kazan's PCS won't let me use TS1, it simply won't convert the COB. Are there any converters that will accept TS1 format?



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Sushi

  • Art Critic
  • 211
ReBump...

TS1 just isn't working for this. I can't even assign thruster01.ani as a texture because it has too many letters.  

Anyone want to help?



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

  

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
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