Author Topic: Homeworld or Cataclysm?  (Read 8796 times)

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Offline Alikchi

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Point?
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Offline elorran

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Point:
 -To indicate a direction or location
 -A narrow ending

Anything else you'd like to know. ;7 :D
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Offline JC Denton

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Homeworld 2 supposedly will have native mod support, so you may want to take a look when it comes out, Star Dragon.

Anyways, I found both satisfying, but for different reasons:

Homeworld:

-Rich storyline
-Nice graphics
-Strategic elements
-Music / Sound FX

Cataclysm:

-Better graphics
-Tactical element
-Special ships (i.e. Mimic, Leech)
-The Siege Cannon :nod: ;)

So, my vote?  Neither, since there isn't a "both" option :p
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Offline DragonClaw

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Quote
Originally posted by JC Denton
Cataclysm:
-Tactical element


WHAT tactical element?? :blah:

In Cataclysm its "who can build the biggest ships the fastest wins" :doubt:

 

Offline elorran

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:rolleyes:

Each to their own tastes.  And to be frank, I don't see homeworld being any different if you put forward the arguement of the now popular super scout strategy where people just build scouts.

A multiplayer game is what you make it.  There are many ways around one strategy to force your opponents to use another.  And truth be told, if you are letting you opponents get the resources in HW:C to build super capital ships then you have only yourself to blame (FFA and other opponents aside :wink: ).
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dragonclaw: it's actually more of 'who can build the most ships the fastest wins'

you can build 3 dreadnoughts, but they'll all get owned by 220 missile carrying acolytes

elorran: lol wtf super scout? wtf you should build scouts the whole time a game is going on.....you NEED them as a main fighter elemnt...as for super scouts, they are insanely weak hull wise but they are the best dogfighters....a wall of even ligth corvettes can own them....scouts are important to have but a 'super scout strategy' is never as  effective as mixing bombers ceptors and scouts together......

ceptors are like the better capital ship killer, scouts are better against fighters.....bombers are very weak but just 10-11 of them can really REALLY boost your chances vs a capital ship...even a missile destroyer....
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Offline elorran

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I know my homeworld ships and what they are capable of and used for.  The SS tactic has a number of variations and while building purely scouts is just stupid they are now the main class ship many people build and use online.

Homeworld has gone from the wide tactically mixed game it used to more players (but not all) using scout based forces.

But like I said, it was put forward as an example of one track thinking for homeworld like was stated about cataclysm.  Neither game is actually like that, but some people only see it that way.

Granted, I can understand that some people will prefer homeworld to cataclysm and visa versa, I'm a cataclysm fan myself.  But to put either game into a 'lamer' catagory in regards to multiplayer is pathetic.  Adapt and force your enemy to fight on your term or just don't play the people you know are going to do the same thing.
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Offline DragonClaw

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Quote
Originally posted by StyffyDawgIX
dragonclaw: it's actually more of 'who can build the most ships the fastest wins'

you can build 3 dreadnoughts, but they'll all get owned by 220 missile carrying acolytes


I highly doubt that really... an acolyte can carry 2 missiles, and the missiles are really not that powerful... so thats 440 missiles, enough to take down 1 and a half dreadnaughts, something around there. And after that the acolytes get owxored, cuz the dreadnaughts have guiding missiles, and by the time you get DNs... you've got guiding lasers as well.

And I don't think you can possibly have enough SUs to have 220 acolytes.

[edit] and the repulsor ability on the DN would help them significantly [/edit]
« Last Edit: September 10, 2002, 08:32:11 pm by 116 »

 

Offline elorran

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Two of the dreads would fall before the bulk of the aco swarm was destroyed, this is of course asuming that full research is completed and all ships are upgraded.  It is possible that is correctly managed from this point on in the battle the remaining acolytes could actually take out the third dreadnaught without taking to many losses.

Now asuming that a sizable portion of those acolytes where of increase skill level that would majorly effect the level of damage inflicted by the aco's missiles.

I can even crunch the numbers and damage if you'd like.
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Quote
Originally posted by RKIF-DragonClaw


I highly doubt that really... an acolyte can carry 2 missiles, and the missiles are really not that powerful... so thats 440 missiles, enough to take down 1 and a half dreadnaughts, something around there. And after that the acolytes get owxored, cuz the dreadnaughts have guiding missiles, and by the time you get DNs... you've got guiding lasers as well.

And I don't think you can possibly have enough SUs to have 220 acolytes.

[edit] and the repulsor ability on the DN would help them significantly [/edit]


the missiles aco's carry are all anti capitalship missiles, and they are powerful.

the dread's guiding missiles are anticapship missiles as well, the swarm would not entirely die from missiles, it would die more from energy cannons (assuming you were teched up that high, i guess you call energy cannons lasers...).  Not too mention that ACV's utterly rape just about everything..

note: if you go acv swarm make sure you DO NOT upgrade to e-cannons, acv's are more powerful with regular mass drivers.

taaw's su limit is like 430 something max, that's 215 aco's, i guess i was WRONG :cool:

repulsor fields just push shiz away and do a little damage, they do need to recharge, and as you know it doesn't take much time for aco's to get anywhere....they can make up the distance from a repulser in no time......so that's somewhat moot

el: dude, good players would never use just scouts....who have you played that uses just them??  meh sounds like you been playing with too many newbies.  Granted i haven't played online in about 4 months...but a good player in HW will realize (almost immediatly) that the power of the fighter class is severly cut short when the user uses just one type
« Last Edit: September 11, 2002, 03:10:43 pm by 541 »
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Offline elorran

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True, but homeworld community has been ravaged over the past many months and people are just disappearing now too (to different games).  There aren't as many decent players left (though there is still a moderate number of them).  The trick is to know who and who not to play, and to be honest there are to many people to keep track of.

And that aside, did I or did I know put it forward as a 'possible drone arguement' as an example to the 'drone oppinion' about cataclysm.  The game is what you make it.
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*confused*

lol what does that last part mean? eh?
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