Originally posted by RKIF-DragonClaw
I highly doubt that really... an acolyte can carry 2 missiles, and the missiles are really not that powerful... so thats 440 missiles, enough to take down 1 and a half dreadnaughts, something around there. And after that the acolytes get owxored, cuz the dreadnaughts have guiding missiles, and by the time you get DNs... you've got guiding lasers as well.
And I don't think you can possibly have enough SUs to have 220 acolytes.
[edit] and the repulsor ability on the DN would help them significantly [/edit]
the missiles aco's carry are all anti capitalship missiles, and they
are powerful.
the dread's guiding missiles are anticapship missiles as well, the swarm would not entirely die from missiles, it would die more from energy cannons (assuming you were teched up that high, i guess you call energy cannons lasers...). Not too mention that ACV's
utterly rape just about everything..
note: if you go acv swarm make sure you DO NOT upgrade to e-cannons, acv's are more powerful with regular mass drivers.
taaw's su limit is like 430 something max, that's 215 aco's, i guess i was WRONG
repulsor fields just push shiz away and do a little damage, they do need to recharge, and as you know it doesn't take much time for aco's to get anywhere....they can make up the distance from a repulser in no time......so that's somewhat moot
el: dude, good players would
never use
just scouts....who have you played that uses just them?? meh sounds like you been playing with too many newbies. Granted i haven't played online in about 4 months...but a good player in HW will realize (almost immediatly) that the power of the fighter class is severly cut short when the user uses just one type