Author Topic: Jedi Outcast for consoles.  (Read 3154 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Is it complete, though?  I'm not sure of the exact specs of the X-box GPU, but I know it's roughyl the equivalent of the Geforce 3/4, but with the advantages of better memory access (like the Gamecube, the X-box data bus - IIRC - runs directly throught the GPU rather than to the CPU),m so it should be able to easily match the performance of a modern day PC.... maybe it's not been fully optimised yet, or they have to twiddle with the pipeline to optimise it still......

 

Offline Razor

  • 210
I think XBOX has a processor runing on 750 MHz or so. And graphics couldn't possibly be like Ge_Force 3-4 It looks more like Ge-Force 2 to me.

 

Offline 01010

  • 26
Quote
Originally posted by Razor
I think XBOX has a processor runing on 750 MHz or so. And graphics couldn't possibly be like Ge_Force 3-4 It looks more like Ge-Force 2 to me.


I read it to be Geforce-3 but with some aspects of GF4 tech (pixel shaders etc.)

Personally I thought JK2 wasn't graphically astounding to begin with and the X-box could easily handle it, plus the talk of resolution is quite redundant because T.V's aren't designed to be as sharp as a PC monitor anyway.

I'd much prefer to play something like Dead or Alive 3 on a 32" HD-TV that a 19" monitor though :)
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Redfang

  • 28
X-Box has a CPU of which is like Pentium III, but slower. Don't know how much, but I guess it's a bit faster than Celeron, though. The CPU runs at 733MHz.
 
The GPU is NV2A, that's a better version of NV20, which is the core of GF3/GF3Ti200/GF3Ti500. It has about the same clock speeds as GF3Ti500, I think it's a bit slower, but has two vertex shaders, while NV20 has one. So that's almost like a GF4 but not as fast and no LMAII and stuff like that I guess...
 
Quote
Originally posted by Sandwich
What the heck are you guys talking about? AFAIK, TV maxes out at like 460x320 or so - 640x480 would be a dream!

 
Certainly not so. How could console games have resolution of 640x480 then?
 
Edit:
Quote
Originally posted by Razor
I think XBOX has a processor runing on 750 MHz or so. And graphics couldn't possibly be like Ge_Force 3-4 It looks more like Ge-Force 2 to me.

The GPU is bit faster than GF3, the TV is the limitation. Also, JKII is a very CPU-intensive game so the 733MHz isn't maybe enough, so they have maybe took out something which taxes CPU too much.
« Last Edit: September 11, 2002, 12:08:39 pm by 665 »

 

Offline 01010

  • 26
Quote
Originally posted by Redfang
X-Box has a CPU of which is like Pentium III, but slower. Don't know how much, but I guess it's a bit faster than Celeron, though. The CPU runs at 733MHz.
 
The GPU is NV2A, that's a better version of NV20, which is the core of GF3/GF3Ti200/GF3Ti500. It has about the same clock speeds as GF3Ti500, I think it's a bit slower, but has two vertex shaders, while NV20 has one. So that's almost like a GF4 but not as fast and no LMAII and stuff like that I guess...
 

 
Certainly not so. How could console games have resolution of 640x480 then?
 
Edit:
The GPU is bit faster than GF3, the TV is the limitation. Also, JKII is a very CPU-intensive game so the 733MHz isn't maybe enough, so they have maybe took out something which taxes CPU too much.



But with regards to the CPU power, you have to remember that consoles don't have to worry about having an O/S running in the background (which makes a helluva difference IMO).

For example the Dreamcast used a version of windows CE. Games that tended to be CE based were as a rule of thumb diabolically slow compared to games pushing more that didn't use the OS.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Redfang

  • 28
Quote
Originally posted by 01010



But with regards to the CPU power, you have to remember that consoles don't have to worry about having an O/S running in the background (which makes a helluva difference IMO).

For example the Dreamcast used a version of windows CE. Games that tended to be CE based were as a rule of thumb diabolically slow compared to games pushing more that didn't use the OS.

 
Hmm, true, forgot that. :p Well, then the TV has to be the limiting factor, as there is no point in making razor sharp status bars as the TV can't show them like that... I guess. :p

  

Offline 01010

  • 26
Quote
Originally posted by Redfang

 
Hmm, true, forgot that. :p Well, then the TV has to be the limiting factor, as there is no point in making razor sharp status bars as the TV can't show them like that... I guess. :p


I'm not so sure about that. I have an X-box (no fanboi though) and through my experience I've never noticed blurring on sharp edges like status bars with games like Halo and such. But to be fair I've never really paid much attention to minor details (I can live with slightly blurry edges when I get Tri-linear mip-mapping et al :) ).
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.