Author Topic: TBP open, trying to get sorce mods working with the Babylon Project  (Read 3790 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
TBP open, trying to get sorce mods working with the Babylon Project
NO! Im not stupid! I meant having the 3d renderer add light and glow to certain parts of model... possible a certain texture or something


and about the overheads... I have a Radeon 9700 :ha: ;7 :wink: :p
anyway IG3 and 'Legions of Iron' (I not even gona attemppt to spell it!) do that kinda hing seemingly all the time - all we need to do is kindnap one of there 3d coders or learn it ourselfs...
« Last Edit: October 15, 2002, 06:02:09 am by 307 »
Conflict GRDLA:
Operation Return To Riker
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[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
TBP open, trying to get sorce mods working with the Babylon Project
You have to realize that some of us still use slower cards and not the absolute fastest card on the market that costs $600 Canadian! :D

I've got a GeForce 2 GTS and many people around here have even slower/older cards than that.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Wildfire

  • Twilight Falling
  • 26
TBP open, trying to get sorce mods working with the Babylon Project
One thing you could try to improve would be to make the FS2 accept MP3 music files instead of just wav.  

Just think of how much space you could save as well as the reduction in downloading time (especially for 56k'ers) when all the new music is in mp3 format.

PS... wouldn't adding more detail to models reduce the amount of ships you could have in the game at any one time before it becomes noticably slower?
Burn Baby Burn!

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
TBP open, trying to get sorce mods working with the Babylon Project
Yeah...but if DX8 & hardware T&L make it into the source then the boosted detail should offset anything else.

Problem with MP3 is that it takes time to decode.  Not sure if that would be an issue for FS2 or not...it has been for games in the past.  Although UT2003 uses OGG (is that right?) and it works well.....
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Riven

  • 28
TBP open, trying to get sorce mods working with the Babylon Project
operation flashpoint uses ogg too

 

Offline tomcat

  • Dark Lord of Truespace
  • 28
TBP open, trying to get sorce mods working with the Babylon Project
Wild u got to be kiddin'..only to have a small D/L ..but .when u D/l the music files the files are archived so the size is almost the same..only prob might be the space ocuped on your disk witch is your problem:D
Truespace is the path of the Dark Side
-----------------------------------------------
Dark Truespace Master Tomcat

  

Offline Wildfire

  • Twilight Falling
  • 26
TBP open, trying to get sorce mods working with the Babylon Project
Oh well.  I can always dream :)
Burn Baby Burn!