Author Topic: Death around the corner  (Read 5691 times)

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I like the glows on the beams, they look almost real (not that we've really seen the real thing).oh well. Except for the probs stated, I think it's nice looking :):yes:
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Offline Vertigo1

  • 'Scaper
  • 28
Quote
Originally posted by wEvil
try adding some kind of opacity map onto it so its not flaring all the way around - the shader seems tight though ;)


That, and set the opacity down to like 10% and use a noise map for the diffuse map or whatever its called in LW.  Then have the sphere affected only by one light source (which only affects the sphere of course) so that you'll have the shield flare on one side.  This is how I do it in 3dsmax.
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Offline Black Wolf

  • Twisted Infinities
  • 212
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Put a nebula in the bg
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by Vertigo1


That, and set the opacity down to like 10% and use a noise map for the diffuse map or whatever its called in LW.  Then have the sphere affected only by one light source (which only affects the sphere of course) so that you'll have the shield flare on one side.  This is how I do it in 3dsmax.



Hmm..i realy should do this:)
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Good job. :):yes:



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Offline Razor

  • 210
Render is good but it's too much blurry. Thry to sharpen it a bit.

  

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by Razor
Render is good but it's too much blurry. Thry to sharpen it a bit.



Nope, I used soemthing called mostionblur, and it hink it's spot on.
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