Author Topic: Shivan attack  (Read 3626 times)

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Offline HotSnoJ

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My first FS action shoot! Got the idea from the box my FS copy came in. :P
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Offline Knight Templar

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Are those dragons?

Drop the smoke and turn it into !small! explosion.
« Last Edit: November 11, 2002, 04:44:15 pm by 675 »
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Offline HotSnoJ

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I'm using the Apollo and Dragon from this thread. You see Blender has this feature where it can show textures with out the need of lights. This is what I used to get its Shivan look. So lights have no effect on it.
« Last Edit: November 11, 2002, 04:46:47 pm by 516 »
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Offline Anaz

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iiiiinteresting....either make the smoke stuff a helluva lot shorter, and make it partally transparent...or turn it into a small explosion. and for the love of god...at least photoshop or paint in a bright white line in the middle of those shots...they look really corney without that.
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Offline vadar_1

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The sparking effect is very well done, but the smoke needs work... Im not exactly sure what-on though. Maybe localize it in certain spots instead of this big thick mass coming out the back. Or maybe some flaming debris, or ionized particle trail.
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Offline HotSnoJ

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Quote
Originally posted by vadar_1
The sparking effect is very well done, but the smoke needs work... Im not exactly sure what-on though. Maybe localize it in certain spots instead of this big thick mass coming out the back. Or maybe some flaming debris, or ionized particle trail.


You know in the FS1 open how the two left engines are on fire and smoking. Thats exacy what I did here. But this time its the two right engines.

Anyway I made two more renders.

And this one. Same as the other render just from a different angle.
« Last Edit: November 12, 2002, 04:48:03 am by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline HotSnoJ

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500th POST! YAAAAAAH :D :lol: :p ;) :ha: :yes: :yes:
« Last Edit: November 12, 2002, 10:25:05 am by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Knight Templar

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Uh .. wtf happened to the cockpit?

great otherwise .. :wtf:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline Stryke 9

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[squints]

It's still there, it's just not really lit except from one side, and is given the same transparency/bump/reflect/glow values as everything else.

 

Offline Knight Templar

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hmmm i can see it now that i look really hard in the second to the last pic, i thought it ended at the metal. But in the last one I can't see it at all.

Sno, make the cockpit window reflecty of someting, shine, sun, lasers, something so we know its there. :wtf:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline HotSnoJ

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Thank you all for you help. It looks like it does cuz I turned on "Shadows". The only lights are the engine and laser glow lights.

I'm working on a new one. Should be done later this morning.
« Last Edit: November 13, 2002, 04:55:37 am by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline HotSnoJ

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This is final, I quit with it. If you want the .blend file or 1024x768 background email me ([email protected]).
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
Some of the shots where the cockpit was lost I thought were ok, but the other ones were excellent!
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Offline Razor

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That one is more action filled, but backgrounds are pretty pixelised. By the way, the Dragons weren't there when they went after Lt. Ash. They were Manticores. Anyway, not a bad render.

  

Offline HotSnoJ

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Quote
Originally posted by Razor
That one is more action filled, but backgrounds are pretty pixelised. By the way, the Dragons weren't there when they went after Lt. Ash. They were Manticores. Anyway, not a bad render.


I found htat out after I rendered it. The bg is 512x512 while the render was done in 1024x768, oops.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things