Author Topic: Max_polygon_vecs  (Read 1297 times)

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Offline EdrickV

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Has anyone experimented with raising MAX_POLYGON_VECS in modelsinc.h? It seems to be a limit on the number of vertexes a model, or maybe an object, can have and a model I'm working on right now is hitting that limit according to the debug POFView. It looks like that limit may have originally been much higher, so it may be possible to raise it a bit without breaking anything.
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Offline EdrickV

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After more experimentation, I'm sure the answer to this is no. That's a per-object limit so splitting the ship up into subobjects (very easy in this case) gets around that limit. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers